empserver/info/Commands/payoff.t
Markus Armbruster 1625567f97 Fix markup: bogus numerical arguments that were mapped to zero
silently (troff) or under protest (groff); table column width (also
fixed some .L arguments to match actual game output); spacing in
no-fill text; stray .FI, .in and .ce messing up indentation; stray .L;
misspelled request and escape names; escaping of control and escape
characters; properly ignore form-feed; argument quoting; extra
arguments to .NF.  Still broken: .L abused for headings, which
triggers many groff warnings about negative indentation.
2004-02-15 15:59:09 +00:00

40 lines
1.2 KiB
Perl

.TH Command PAYOFF
.NA payoff "Find out the current payoff of a trade ship"
.LV Expert
.SY "payoff [<SHIP/FLEET> | <SECTS>]"
The payoff command gives a census of your trade ships, and lists the
payoff they would give if scuttled at the current sector. Payoff can
only be calculated for trade ships you built yourself, not for ships
you `acquired' from somebody else.
.s1
The <SHIP/FLEET> and <SECTS> arguments are provided in case you only
wish to look at one ship
or one fleet or all ships within a given area.
.s1
Payoff expects an argument. To see every trade ship you own, give it
the argument '*', or type "ship *".
.s1
The report format contains the following fields:
.s1
.in \w'shiptype\0\0'u
.L shp#
the ship number
.L shiptype
the type of ship; \*Qpatrol boat\*U, \*Qsubmarine\*U, etc,
.L x,y
the ship's current location (relative to your capital),
.L $$
the money you would get if you scuttled this ship
.in
.s1
For example:
.EX payoff *
.NF
shp# ship type orig x,y x,y dist $$
5 ts2 trade ship 2 2,2 21,-13 17 $5050.00
1 ship
.FI
.s1
Note that this command is only enabled if the TRADESHIPS option is in use.
.s1
.SA "Trade-ships, sonar, torpedo, upgrade, Ships"