Change chance in percent lnd_retreat - lnd_effic - 1 to lnd_retreat - lnd_effic. It's been that way since Empire 2, but I can't bring myself to document the silly -1. "info morale" wasn't updated when the retreat chance was changed in Empire 2. Fix that.
28 lines
1.1 KiB
Perl
28 lines
1.1 KiB
Perl
.TH Command MORALE
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.NA morale "Change the retreat percentage of a unit"
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.LV Expert
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.SY "morale <UNITS> <retreat percentage>"
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The \*Qmorale\*U command is used to set the retreat percentage of land
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units.
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.s1
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Whenever a land unit takes a hit in combat, it may break off combat
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and attempt to retreat. This is called \*Qfailing a morale check\*U.
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The chance for it to happen is unit's retreat percentage - efficiency.
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.s1
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The morale command
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allows you to adjust this percentage within a range. If, for example, you
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wish only to trade space for time, you could set the retreat percentage
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to 100%, meaning that your units would retreat often, but would still slow
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the enemy down a bit. Or, you could set your retreat percentage to the minimum,
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and make the unit stick around and fight more, but at the cost of more
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casualties.
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.s1
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The maximum allowed value is 100%. The minimum value is based on
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happiness:
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.ti 3
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(morale_base) - happiness
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.s1
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"morale_base" is a deity settable variable, which defaults to 42. When
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a unit is first built, its retreat percentage is set to "morale_base".
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.s1
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.SA "attack, assault, LandUnits"
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