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Markus Armbruster 849af9e06c update/revolt: Change security unit bonus to fix body count
Both ordinary ground combat and guerrilla combat basically kill
combatants one by one randomly until one side is eliminated.  The odds
of each side taking a hit are computed from combat strengths.

Ordinary combat factors bonuses into the odds.  It doesn't mess with
the number of men.

Guerrilla combat does the same for the bonus due to relative
happiness.  It doesn't for land units with security capability: these
fight as if they had twice as many military.  Changes both odds and
number of men.  This inflates the body count reported to the sector
owner.  Visible in tests/update/journal.log, where rebels kill 110 out
of 70 military.  It also complicates take_casualties().  Has been that
way since security land units were added in Chainsaw 3.

To fix the body count and simplify take_casualties(), make capability
security affect only the odds, not the number of men.  Without further
adjustments, this would reduce guerrilla losses: fewer men mean fewer
combat rounds mean fewer chances for rebels to die.  To compensate,
increase the multiplier from two to four.  This should make security
units a bit tougher.  Document the bonus in "info Guerrilla".

More body count bugs remain.

Reusing ordinary combat rules and code for guerrilla combat would be
nice, but isn't feasible for me right now.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:09:19 +02:00
build-aux configure Make: More detailed version information 2017-08-06 20:09:17 +02:00
doc xdump: Make meta-type numbers portable, get rid of meta-type "c" 2017-08-06 20:09:17 +02:00
include assault: Make spies "sneaking ashore" use mobility and hit mines 2017-08-06 20:09:18 +02:00
info update/revolt: Change security unit bonus to fix body count 2017-08-06 20:09:19 +02:00
m4 configure: Use -fstack-protector-strong when available 2015-12-05 13:19:38 +01:00
man man/empire: Trim unwanted space in synopsis 2015-12-13 10:46:58 +01:00
scripts Update copyright notice 2017-07-02 17:45:44 +02:00
src update/revolt: Change security unit bonus to fix body count 2017-08-06 20:09:19 +02:00
tests update/revolt: Change security unit bonus to fix body count 2017-08-06 20:09:19 +02:00
.gitignore .gitignore: Ignore sandbox 2014-01-19 08:18:38 +01:00
.travis.yml travis: Limit to branches changeling, fever, master, travis 2017-08-06 20:09:17 +02:00
bootstrap Replace other occurences of git-FOO by git FOO 2008-12-03 07:57:14 -05:00
configure.ac configure Make: More detailed version information 2017-08-06 20:09:17 +02:00
COPYING License upgrade to GPL version 3 or later 2011-04-12 21:20:58 +02:00
CREDITS Put URIs and e-mail addresses in <angle brackets> 2013-05-26 09:48:16 +02:00
GNUmakefile.in Update copyright notice 2017-07-02 17:45:44 +02:00
INSTALL INSTALL: Refresh from automake 1.13 2015-03-08 18:23:33 +01:00
Make.mk configure Make: More detailed version information 2017-08-06 20:09:17 +02:00
README Update copyright notice 2017-07-02 17:45:44 +02:00

Welcome to Empire 4, code-named Wolfpack.

Empire is a multi-player, client/server Internet based war game.
Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
Ken Stevens, Steve McClure, Markus Armbruster

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License (in file
`COPYING'), or (at your option) any later version.

See file `CREDITS' for a list of contributors.

Directory `doc' has additional information.  File `doc/README'
describes the files there and what they talk about.

To build the server and set up a game, follow the steps below.

(1) Unpacking the source tree

    If you downloaded a tarball, unpack it.

    If you cloned a git repository, run bootstrap.  This requires
    recent versions of Autoconf and Automake to be installed.  See
    also doc/contributing.

(2) Building a server

    Prerequisites: IEEE Std 1003.1-2001 (POSIX.1-2001), GNU make, a
    curses library, Perl, and either nroff or GNU troff (`groff').

    See file `INSTALL' for detailed compilation and installation
    instructions.  Quick guide for the impatient: run configure; make;
    make install.  The last step is optional; everything runs fine
    right from the build tree.

    If configure reports "terminfo: no" in its configuration summary,
    highlighting doesn't work in the client.  Commonly caused by not
    having development libraries installed.  On Linux, try installing
    ncurses-devel.

    If make fails without doing anything, you're probably not using
    GNU make.  Some systems have it installed as `gmake'.

    Solaris supports POSIX.1-2001, but you need to set up your
    environment for that.  Try passing
        SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg6/bin:/usr/xpg4/bin:$PATH
    to make.  See standards(5) for details.

(3) Creating a game

    * Create a configuration for your game.  make install installs one
      in $prefix/etc/empire/econfig ($prefix is /usr/local unless you
      chose something else with configure).  You can use pconfig to
      create another one.

    * Edit your configuration file.  See doc/econfig for more
      information.

      Unless you put your configuration file in the default location
      (where make install installs it), you have to use -e with all
      programs to make them use your configuration.

    * Run files to set up your data directory.

    * Run fairland to create a world.  For a sample world, try
      `fairland 10 30'.  This creates file ./newcap_script, which will
      be used below.  You can edit it to change country names and
      passwords.

      Check out fairland's manual page for more information.

    * Start the server.  For development, you want to run it with -d
      in a debugger, see doc/debugging.  Do not use -d for a real
      game!

    * Log in as deity POGO with password peter.  This guide assumes
      you use the included client `empire', but other clients should
      work as well.

      For help, try `info'.

      To change the deity password, use `change re <password>'.

    * Create countries with `exec newcap_script'.

    Your game is now up!

Naturally, there's more to running a real game than that, but that's
beyond the scope of this file.

Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
<http://sourceforge.net/projects/empserver/> (registration required).

For more information or help, try rec.games.empire on Usenet, or send
e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
can.  Also check out our web site at <http://www.wolfpackempire.com/>.

Have fun!

Wolfpack!