empserver/include/damage.h
Markus Armbruster 866859e912 Encapsulate direct use of random(), srandom() in chance.c
Wrap roll0() around random(), and seed_prng() around srandom().  In
preparation of replacing the PRNG.
2013-05-08 06:55:20 +02:00

49 lines
1.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* damage.h: Damage formulas
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1998
* Markus Armbruster, 2006-2012
*/
#ifndef DAMAGE_H
#define DAMAGE_H
#define PERCENT_DAMAGE(x) (100 * (x) / ((x) + 100))
#define DPERCENT_DAMAGE(x) (100.0 * (x) / ((x) + 100.0))
#define DMINE_HITCHANCE(x) ((x) / ((x) + 20.0))
#define DMINE_LHITCHANCE(x) ((x) / ((x) + 35.0))
#define MINE_DAMAGE() (22 + roll0(21))
#define MINE_LDAMAGE() (11 + roll0(20))
#define DTORP_HITCHANCE(range, vis) \
(0.9 / ((range)+1) + (((vis) < 6) ? (5-(vis)) * 0.03 : 0.0))
#define TORP_DAMAGE() (torpedo_damage + roll0(torpedo_damage) + \
roll0(torpedo_damage))
#endif