(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
40 lines
1.2 KiB
Perl
40 lines
1.2 KiB
Perl
.TH Command PAYOFF
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.NA payoff "Find out the current payoff of a trade ship"
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.LV Expert
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.SY "payoff [<SHIP/FLEET> | <SECTS>]"
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The payoff command gives a census of your trade ships, and lists the
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payoff they would give if scuttled at the current sector. Payoff can
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only be calculated for trade ships you built yourself, not for ships
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you `acquired' from somebody else.
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.s1
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The <SHIP/FLEET> and <SECTS> arguments are provided in case you only
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wish to look at one ship
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or one fleet or all ships within a given area.
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.s1
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Payoff expects an argument. To see every trade ship you own, give it
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the argument '*', or type "ship *".
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.s1
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The report format contains the following fields:
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.s1
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.in \w'shiptype\0\0'u
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.L shp#
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the ship number
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.L shiptype
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the type of ship; \*Qpatrol boat\*U, \*Qsubmarine\*U, etc,
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.L x,y
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the ship's current location (relative to your capital),
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.L $$
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the money you would get if you scuttled this ship
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.in
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.s1
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For example:
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.EX payoff *
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.NF
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shp# ship type orig x,y x,y dist $$
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5 ts2 trade ship 2 2,2 21,-13 17 $5050.00
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1 ship
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.FI
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.s1
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Note that this command is only enabled if the TRADESHIPS option is in use.
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.s1
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.SA "Trade-ships, sonar, torpedo, upgrade, Ships"
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