Rather than after post-yield sanity checking. Just to make it obvious that we are handling getstarg() failure. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
69 lines
1.8 KiB
C
69 lines
1.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* name.c: Name a ship
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*
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* Known contributors to this file:
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* Jeff Bailey
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*/
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#include <config.h>
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#include "commands.h"
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#include "ship.h"
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/*
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* name <SHIP> <NAME>
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*/
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int
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name(void)
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{
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struct shpstr ship;
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char *p;
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struct nstr_item nb;
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char buf[1024];
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if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
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return RET_SYN;
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while (nxtitem(&nb, &ship)) {
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if (!player->owner)
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continue;
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p = getstarg(player->argp[2], "Name? ", buf);
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if (!p || !*p)
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return RET_SYN;
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if (!check_ship_ok(&ship))
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return RET_FAIL;
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if (!strcmp(p, "~")) {
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ship.shp_name[0] = 0;
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} else {
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strncpy(ship.shp_name, p, MAXSHPNAMLEN - 1);
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ship.shp_name[MAXSHPNAMLEN - 1] = 0;
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}
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putship(ship.shp_uid, &ship);
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}
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return RET_OK;
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}
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