176 lines
6.3 KiB
C
176 lines
6.3 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* plane.h: Definitions for planes and plane types
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Ken Stevens, 1995
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* Steve McClure, 1998
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* Markus Armbruster, 2004-2013
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*/
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#ifndef PLANE_H
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#define PLANE_H
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#include <time.h>
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#include "queue.h"
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#include "types.h"
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#define PLN_TYPE_MAX 46
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#define PLANE_MINEFF 10
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struct plnstr {
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/* initial part must match struct empobj */
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signed ef_type: 8;
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unsigned pln_seqno: 12;
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unsigned pln_generation: 12;
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int pln_uid; /* unit id (plane #) */
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time_t pln_timestamp; /* Last time this plane was touched */
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natid pln_own; /* owning country */
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coord pln_x; /* plane x-y */
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coord pln_y;
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signed char pln_type; /* index in plchr[] */
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signed char pln_effic; /* actually "training" */
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signed char pln_mobil; /* plane mobility */
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unsigned char pln_off; /* repairs stopped? */
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short pln_tech; /* plane's tech level */
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char pln_wing; /* like fleet */
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coord pln_opx; /* Op sector coords */
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coord pln_opy; /* Op sector coords */
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short pln_mission; /* mission code */
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short pln_radius; /* mission radius */
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/* end of part matching struct empobj */
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unsigned char pln_range; /* total distance, not radius */
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signed char pln_harden; /* for missiles */
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int pln_ship; /* uid of carrier, or -1 */
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int pln_land; /* uid of transporting land unit, or -1 */
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int pln_flags; /* State of the plane */
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short pln_access; /* Last tick mob was updated (MOB_ACCESS) */
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float pln_theta; /* position in orbital sine wave */
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};
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#define PLN_LAUNCHED bit(0) /* Flying (satellite: in orbit) */
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#define PLN_SYNCHRONOUS bit(1) /* A satellite in geo-synchronous orbit */
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#define PLN_AIRBURST bit(2) /* Airburst the nuke we're armed with */
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struct plchrstr {
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char *pl_name; /* full name of type of plane */
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int pl_lcm; /* costs to build */
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int pl_hcm;
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int pl_cost;
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int pl_tech; /* tech needed to build */
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int pl_acc; /* bombing accuracy (higher the better) */
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int pl_load; /* bomb load, also for carrying cargo */
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int pl_att; /* air-air attack/defense strengths */
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int pl_def;
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int pl_range; /* how many sectors it can fly */
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int pl_crew; /* number of mil to crew it */
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int pl_fuel; /* fuel consumption */
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int pl_stealth; /* how stealthy is it? */
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int pl_flags; /* description of capability */
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signed char pl_type; /* index in plchr[] */
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};
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#define P_B bit(0) /* bombing factor only for bombing */
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#define P_T bit(1) /* tactical bombing ability */
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#define P_F bit(2) /* interceptor/escort */
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#define P_C bit(3) /* bombing factor for transport only */
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#define P_V bit(4) /* vtol ability */
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#define P_M bit(5) /* missile, used only once, can't be intercepted */
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#define P_L bit(6) /* light plane, lands on carriers */
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#define P_S bit(7) /* Spy ability */
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#define P_I bit(8) /* Imaging ability (advanced spying) */
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#define P_O bit(9) /* Orbital ability (a satellite) */
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/* unused bit(10) */
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#define P_N bit(11) /* Nuclear RV interceptor (abm) */
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/* unused bit(12) */
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#define P_E bit(13) /* extra light */
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#define P_K bit(14) /* chopper */
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#define P_A bit(15) /* ASW (Anti-Sub Warfare) */
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#define P_P bit(16) /* paradropping */
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#define P_ESC bit(17) /* escort */
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#define P_MINE bit(18) /* can lay mines */
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#define P_SWEEP bit(19) /* can sweep mines */
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#define P_MAR bit(20) /* missile can hit ships */
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#define PM_R bit(0) /* Recon mission */
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#define PM_S bit(1) /* Mine-sweeping mission */
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/* internal to "fly" module -- really shouldn't be here */
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struct plist {
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struct emp_qelem queue; /* list of planes */
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int load; /* number of bombs or items carried */
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short pstage; /* plague stage */
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struct plchrstr *pcp; /* pointer to desc of plane */
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struct plnstr plane; /* struct plane */
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};
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#define getplane(n, p) ef_read(EF_PLANE, (n), (p))
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#define putplane(n, p) ef_write(EF_PLANE, (n), (p))
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#define getplanep(n) ((struct plnstr *)ef_ptr(EF_PLANE, (n)))
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extern struct plchrstr plchr[PLN_TYPE_MAX + 2];
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struct shiplist {
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int uid;
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struct shiplist *next;
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};
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/* Work required for building 100% */
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#define PLN_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm))
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extern int pl_att(struct plchrstr *, int);
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extern int pl_def(struct plchrstr *, int);
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extern int pl_acc(struct plchrstr *, int);
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extern int pl_range(struct plchrstr *, int);
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extern int pl_load(struct plchrstr *, int);
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extern int pln_att(struct plnstr *);
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extern int pln_def(struct plnstr *);
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extern int pln_acc(struct plnstr *);
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extern int pln_range_max(struct plnstr *);
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extern int pln_load(struct plnstr *);
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/* src/lib/common/cargo.c */
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extern void pln_carrier_change(struct plnstr *, int, int, int);
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extern int pln_first_on_ship(struct shpstr *);
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extern int pln_first_on_land(struct lndstr *);
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extern int pln_next_on_unit(int);
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/* src/lib/subs/aircombat.c */
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extern int ac_flak_dam(int, int, int);
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extern void ac_encounter(struct emp_qelem *, struct emp_qelem *, coord,
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coord, char *, int);
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extern int ac_damage_plane(struct plnstr *, natid, int, int, char *);
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/* src/lib/subs/aswplnsubs.c */
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extern int on_shiplist(int, struct shiplist *);
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extern void add_shiplist(int, struct shiplist **);
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extern void free_shiplist(struct shiplist **);
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extern void print_shiplist(struct shiplist *);
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#endif
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