empserver/tests/update/99-POGO
Markus Armbruster 8a3eb898ce update/revolt: Don't kill land units without military
Land units without military can't contribute to the fight.  They can
still get killed, and whether they are depends on their UID.

take_casualties() kills land units in UID order until the required
number of casualties is reached.  Killing a land unit without military
provides none, but take_casualties() doesn't care.  The land unit
"dies fighting guerrillas", which makes no sense when it's doesn't
have any military.

If the rebels win, they attempt to capture any surviving land units.
Spies hide or get executed instead.  Same as for any other violent
sector takeover.

Normal ground combat ignores land units without military.  Do the same
here: ignore them in take_casualties().  This protects spies and other
land units without military from the fighting, but exposes them to
capture.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:09:19 +02:00

235 lines
5.8 KiB
Text

force
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power
read 0
|| country#1
| pop growth
| 2,0 1f for 83+83 babies make 83c 83u
| 4,0 2f for 166+166 babies make 166c 105u
| 6,0 3f for 250+250 babies make 210c 105u
| 8,0 plenty of food make -1000c 100u pop limit
| starvation
| 1,1 33u
| 3,1 100u 33c
| 5,1 100u 50c
| 7,1 100u 20c 30m
| 9,1 16c
| 11,1 6c
| 15,1 16m
| ship#42 25m
| 43 30u 3c
| land#42 25m
| BUG: che don't age in 1,1
| sector building
| 0,2 0% stopped
| 2,2 100% -> 84%-88% 7.8 work, 4 left
| 4,2 100% -> 0% -> 14% 78 work, 39 left
| 6,2 100% -> 0% -> 100% 273 work, 148 left
| 8,2 1% no materials
| 10,2 1% -> 11% f 10h
| 12,2 1% -> 11% c 10l 20h, 30h left
| ship building
| 60 stopped
| 61 neutral harbor
| 70..73 +0.5% at sea
| 74 +1% at sea
| 75 +1% at sea
| 76 +2% at sea limit 80%
| 90/91 friendly harbor with and without work
| 92/93 +0% friendly city without work
| odd: cities don't repair ships
| 95 +80% own harbor
| 97 +0% own harbor, materials limit
| 103 +13% at sea
| 104 +13% at sea
| 113 +5% at sea
| 114 +5% at sea
| plane building
| 60 stopped
| 61 friendly airfield
| 70 +2% carrier at sea
| 71 +1% carrier at sea up to limit 80%
| 72 +1% carrier in allied airfield up to limit 80%
| 75..78 +7.5% allied carrier in friendly airfield
| BUG: avoids "no airfield" malus, uses airfield materials
| 80 +30% in the field
| 81 +20% in the field (weird limit "at most (100-eff)/3")
| 82 no work
| 90/91 +90% allied airfield with and without work
| 92/93 +30% allied city without work
| 95 +50% own airfield
| 97 +0% own airfield, materials limit
| 100 allied airfield where plague killed off mil
| land unit building
| 60 stopped
| 61 friendly hq
| 80 +30% in the field
| 81 +20% in the field (weird limit "at most (100-eff)/3")
| 82 no work
| 90/91 allied fort/hq with and without work
| 92/93 +30% allied city without work
| 95 +90% own hq
| 97 +0% own hq, materials limit
| 98 +90% own fort
| produce sect
| make units avail
| 1,3 m 0i 0 stopped
| 3,3 m 0i 39 inefficient
| 9,3 e 0m 93.6 mil limit
| 11,3 e 30m 78
| 13,3 e 45m 39.6
| -16,4 m 7i 8
| -14,4 m 78i 0
| -12,4 m 26i 1.3
| -8,4 g 7d 8
| -6,4 g 78d 0
| -4,4 g 500d 700 resource limit
| -2,4 ^ 45d 0
| 0,4 a 57.8f 8
| 2,4 a 643.5f 0
| 4,4 a 999f 478.9 product limit
| 8,4 o 6.4o 8
| 10,4 o 71.5o 0
| -15,5 o 6.0u 8
| -13,5 u 66.9u 0
| -11,5 u 244.3u 915 resource limit
| -7,5 i 23.1s 26 0
| -5,5 i 44,4s 50 240
| -3,5 i 88.9s 100 90
| 1,5 d 3.6g 4 14
| 3,5 d 8.9g 10 230
| 9,5 % 693.3p 78 0
| 11,5 % 888.9p 100 56
| 13,5 % 999p 112.4 277.6 product limit
| -16,6 b 15b 15 3
| -14,6 b 20b 20 290
| -12,6 b 6b 6 1.0
| -8,6 j 71.5l 78 0
| -6,6 j 91.7l 100 290
| -4,6 j 999l 1089.8 110.2 product limit
| 0,6 k 35.8h 39 0
| 2,6 k 45.8h 50 290
| 4,6 k 19h 20.7 36.6 backlog
| -15,7 t 2.4 4 14
| -13,7 t 3.0 5 310
| -7,7 r 2.4 4 14
| -5,7 r 3.6 6 294
| 1,7 l 78 78 0
| 3,7 l 100 100 290
| 9,7 p 78 78 0
| 11,7 p 0 0 78
| produce ship
| 100 +40.5f with 100% eff 10 fert
| 101 +405f with 100% eff 100 fert
| 102 stopped
| 103 +243f with 60% eff
| 104 +81f with 20% eff
| 110 +5.14o 100% eff 10 ocont
| 111 +51.4o with 100% eff 100 ocont
| 112 stopped
| 113 +29.0o-29.3o with 60% eff 94-95 ocont
| 114 +9.2-9.6o with 20% eff 91-93 ocont, 90-93 ocont left
read 1
nation 1
cens 0:15,0:3
comm 0:15,0:3
cens -16:15,4:7
comm -16:15,4:7
ship 0:31,0:15
carg 0:31,0:15
plane 0:31,0:15
land 0:31,0:15
|| country#2
| negative money delta
| starvation 0:15,0
| #30 lost 12% to lack of maintenance
| #31 lost 1%
| sector building
| -16:-12,0 no money
| sector production
| -1,3 no money
| ship building
| 65 no money
| plane building
| 65 no money
| land unit building
| 65 no money
read 2
nation 2
cens -16:-1,0:3
comm -16:-1,0:3
peek -16:-1,0:3
ship -32:-1,0:15
plane -32:-1,0:15
land -32:-1,0:15
|| country#3
| civil unrest in 0:15,-8:-5
| loyalty recovery and conversion 0:15,-3
read 3
nation 3
cens 0:15,-8:-1
comm 0:15,-8:-1
peek 0:15,-8:-1
ship 0:31,-16:-1
plane 0:31,-16:-1
land 0:31,-16:-1
|| country#4
| -16,-8 che take over by subversion, take over empty inf#20
| -14,-8 bank, che win, kill inf#22, take over inf#21/23
| -12,-8 sec#25 raids, #27 doesn't, che win, kill sec#25/27/inf#26,
| BUG: "Sector -12,-8 has been retaken!" instead of takeover
| -10,-8 che win, don't take over
| -8,-8 che lose
| -6,-8 che lose
| BUG: inf#29 shouldn't die
| plague stage 4 (dying) -16:-1,-6 ship#10 land#10
| -16,-6 reverts to deity
| -14,-6 resets work etc.
| -12,-6 mil all die
| -10,-6 resets work etc
| -8,-6 reverts to deity
| plague stage 3..1 -16:-1,-5:-3 ship#11..19 land#10..19
| plague stage 0 (healthy) -16:-9,-2, 50% chance to become exposed
| -5,-1 tech too low
| -3,-1 edu too low
read 4
nation 4
cens -16:-1,-8:-1
comm -16:-1,-8:-1
peek -16:-1,-8:-1
| #10 plague deaths
| #61/62 not repaired
ship -32:-1,-16:-1
| #1 sat moved
plane -32:-1,-16:-1
| #10 plague deaths
land -32:-1,-16:-1
|| country#5
| che retake -16:-14,-8
read 5
nation 5
|| country#6
| plane building
| 62 friendly airfield
| 96 +50% allied airfield
| land unit building
| 62 friendly hq
| 96 +50% allied hq, materials limit
read 6
nation 6
cens 0:15,8
comm 0:15,8
|| country#7
| ship building
| 62 neutral harbor
| 96 +20% friendly harbor, materials limit
read 7
nation 7
cens -16:-1,8
comm -16:-1,8
|| resource depletion
reso * ?min>0
reso * ?gold>0
reso * ?fert>0
reso * ?ocont>0
reso * ?uran>0