Wolfpack Empire - mirror of https://git.pond.sub.org/empserver
http://wolfpackempire.com/
(EOF_COOKIE, INTR_COOKIE, input_fd, send_intr, recv_output) (recv_input, intr, play): New playing phase code. No native Windows support yet. Sends just one EOF cookie on EOF on standard input instead of up to three. Old servers (before recvclient.c rev. 1.16) fail to terminate the session when they receive an EOF cookie at an argument prompt. The session then hangs; use SIGINT to get out. No longer blocks on sending input, which could deadlock the session. Closes #827090. Fixes error handling for select(). Fixes race condition that could cause server output to be discarded on EOF on standard input. (main): Replace old playing phase code by a call to play(). (intr, sock, interrupt, handleintr): Replaced by play(), remove. [_WIN32] (hStdIn): Ditto. (auxfp): New. (servercmd, prompt, doexecute): Remove parameter auxfi, use auxfp. (eight_bit_clean): Move to servcmd.c. (servercmd): Work on a single non-C_DATA line instead of getting lines from an ioqueue. (servercmd, output, screen, outch): Deal with all ids in servercmd() rather than some there and some in output(). Don't treat C_NOECHO, C_ABORT, C_CMDERR, C_BADCMD specially. Fix C_FLASH and C_EXIT to ignore redirections; they used to ignore them only for some parts. Replace output() by outch(), fold screen into outch(). (servercmd): Truncate long prompts and telegram infos to prevent buffer overflow. (prompt): Use new parameters code, prompt, teles instead of global variables mode, the_prompt, num_teles. (num_teles, the_prompt, mode, nbtu, nmin): Remove. (prompt): Don't write an empty line before argument prompts to auxfp. (servercmd): Don't strip newline from redirections and execute, doredir(), dopipe() and doexecute() need it now. (doredir, dopipe, doexecute): Use new seen_input() instead of gettag(). (doexecute): Set input_fd and leave reading the script file to play(). (serverio, termio, sendeof): Replaced by play(), remove. (LBUF_LEN_MAX, lbuf, lbuf_init, lbuf_len, lbuf_full, lbuf_line) (lbuf_putc): New. (RING_SIZE, ring, ring_init, ring_len, ring_space, ring_peek) (ring_getc, ring_putc, ring_putm, ring_discard, ring_search) (ring_from_file, ring_to_file): New. (clear_recent_input, save_input, seen_input): New. (MAX): New. (ioqueue, io, ioq_init, ioq_dequeue, ioq_read, ioq_write, ioq_qsize) (ioq_drain, ioq_gets, ioqtobuf, enqueuecc, dequeuecc): Unused, remove. (QEMPTY, qelem, insque, remque, initque): Unused, remove. (tagstruct, taglist, io_init, gettag): Unused, remove. |
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doc | ||
include | ||
info | ||
m4 | ||
man | ||
scripts | ||
src | ||
.cvsignore | ||
bootstrap | ||
compile | ||
config.guess | ||
config.sub | ||
configure.ac | ||
COPYING | ||
CREDITS | ||
depcomp | ||
GNUmakefile.in | ||
INSTALL | ||
install-sh | ||
Make.mk | ||
README |
Welcome to Empire 4, code-named Wolfpack. Empire is a multi-player, client/server Internet based war game. Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken Stevens, Steve McClure This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License (in file `COPYING'), or (at your option) any later version. See file `CREDITS' for a list of contributors. Directory `doc' has additional information. File `doc/README' describes the files there and what they talk about. To build the server and set up a game, follow the steps below. (1) Unpacking the source tree If you downloaded a tarball, unpack it. If you're pulling from CVS, check out and run bootstrap. This requires recent versions of Autoconf and Automake to be installed. (2) Building a server Prerequisites: IEEE Std 1003.1-2001 (POSIX.1-2001), GNU make, a curses library, Perl, and either nroff or GNU troff (`groff'). See file `INSTALL' for detailed compilation and installation instructions. Quick guide for the impatient: run configure; make; make install. The last step is optional; everything runs fine right from the build tree. If make fails without doing anything, you're probably not using GNU make. Some systems have it installed as `gmake'. Solaris supports POSIX.1-2001, but you need to set up your environment for that. Try passing SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg6/bin:/usr/xpg4/bin:$PATH to make. See standards(5) for details. (3) Creating a game * Create a configuration for your game. make install installs one in $prefix/etc/empire/econfig ($prefix is /usr/local unless you chose something else with configure). You can use pconfig to create another one. * Edit your configuration file. See doc/econfig for more information. Unless you put your configuration file in the default location (where make install installs it), you have to use -e with all programs to make them use your configuration. * Run files to set up your data directory. * Run fairland to create a world. For a sample world, try `fairland 10 30'. This creates file ./newcap_script, which will be used below. You can edit it to change country names and passwords. Check out fairland's manual page for more information. * Start the server. For development, you want to run it with -d in a debugger, see doc/debugging. Do not use -d for a real game! * Log in as deity POGO with password peter. This guide assumes you use the included client `empire', but other clients should work as well. For help, try `info'. To change the deity password, use `change re <password>'. * Create countries with `exec newcap_script'. Your game is now up! Naturally, there's more to running a real game than that, but that's beyond the scope of this file. Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge http://sourceforge.net/projects/empserver (registration required). For more information or help, try rec.games.empire on Usenet, or send e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we can. Also check out our web site at "http://www.wolfpackempire.com". Have fun! Wolfpack!