empserver/include/map.h
Markus Armbruster 8dc69a9a84 Move map flags from map.h to maps.c, and reorder
Not useful elsewhere.  Since I'm touching them anyway, put them in the
usual ship, plane, land, nuke order.
2011-04-14 20:21:21 +02:00

63 lines
2.2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* map.h: Definitions for making maps
*
* Known contributors to this file:
*
*/
#ifndef MAP_H
#define MAP_H
#include "types.h"
/*
* Width of the body of a map using PERSEC characters per sector.
*
* One row shows WORLD_X/2 sectors, separated by one space. Requires
* WORLD_X/2 * (PERSEC+1) - 1 characters.
*
* Every other row is indented so that the center of the first sector
* is aligned with the space separating the first two sectors in the
* adjacent rows. For odd PERSEC, that's (PERSEC+1)/2 additional
* characters. For even PERSEC, it's either PERSEC/2 or PERSEC/2 + 1,
* depending on whether we align the character left or right of the
* center with the space (the map will look rather odd either way).
*
* We need one more character for the terminating zero.
*/
#define MAPWIDTH(persec) (WORLD_X/2 * ((persec) + 1) + ((persec) + 2) / 2)
/* src/lib/subs/bigmap.c */
extern int map_set(natid, coord, coord, char, int);
extern void writebmap(natid);
extern void writemap(natid);
/* src/lib/subs/border.c */
extern void blankfill(char *, struct range *, int);
extern void border(struct range *, char *, char *);
#endif