67 lines
2.3 KiB
C
67 lines
2.3 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* unit.h: Generalize unit data structures and functions.
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*
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* Known contributors to this file:
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* Ron Koenderink, 2006-2007
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* Markus Armbruster, 2006-2015
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*/
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#ifndef UNIT_H
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#define UNIT_H
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#include "empobj.h"
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struct ulist {
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struct emp_qelem queue; /* list of units */
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double mobil; /* moving: how much the unit has left
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ground combat: how much to charge */
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union empobj_storage unit; /* unit */
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/* Rest used only by ground combat (attsub.c) */
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coord x, y; /* x,y it came from */
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int eff; /* initial efficiency */
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int supplied;
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};
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extern void unit_cargo_init(void);
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extern void unit_carrier_change(struct empobj *, int, int, int);
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extern int unit_cargo_first(int, int, int);
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extern int unit_cargo_next(int, int);
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extern int unit_cargo_count(int, int, int);
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extern int unit_nplane(int, int, int *, int *, int *);
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extern void unit_onresize(int);
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extern char *unit_nameof(struct empobj *);
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extern void unit_rad_map_set(struct emp_qelem *);
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extern int unit_move(struct emp_qelem *);
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extern void unit_teleport(struct empobj *, coord, coord);
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extern int unit_update_cargo(struct empobj *);
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extern void unit_drop_cargo(struct empobj *, natid);
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extern void unit_give_away(struct empobj *, natid, natid);
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extern void unit_wipe_orders(struct empobj *);
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#endif
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