empserver/src/lib/commands/set.c
Markus Armbruster 8fc2c0ffa2 Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-17 21:24:29 +01:00

148 lines
4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* set.c: Place units/ships/planes/nukes up for sale.
*
* Known contributors to this file:
* Dave Pare, 1986
* Pat Loney, 1992
* Steve McClure, 1996
* Markus Armbruster, 2004-2018
*/
#include <config.h>
#include "commands.h"
#include "empobj.h"
#include "land.h"
#include "optlist.h"
#include "plane.h"
#include "ship.h"
#include "trade.h"
/*
* format: set <type> <SHIP/NUKE> <PRICE>
*/
int
set(void)
{
static int ef_saleable[] = { EF_SHIP, EF_PLANE, EF_LAND, EF_NUKE, EF_BAD };
char *p;
int type;
int price;
char prompt[80];
struct trdstr trade;
struct nstr_item ni;
struct nstr_item ni_trade;
union empobj_storage item;
struct sctstr sect;
int freeslot;
int foundslot;
int id;
time_t now;
char buf[1024];
if (!opt_MARKET) {
pr("The market is disabled.\n");
return RET_FAIL;
}
check_market();
check_trade();
p = getstarg(player->argp[1], "Ship, plane, land unit or nuke? ", buf);
if (!p)
return RET_SYN;
if ((type = ef_byname_from(p, ef_saleable)) < 0) {
pr("You can sell only ships, planes, land units or nukes\n");
return RET_SYN;
}
if (!snxtitem(&ni, type, player->argp[2], NULL))
return RET_SYN;
while (nxtitem(&ni, &item)) {
if (!player->owner && !player->god)
continue;
getsect(item.gen.x, item.gen.y, &sect);
if (!military_control(&sect)) {
pr("Military control required to sell goods.\n");
return RET_FAIL;
}
trade.trd_type = type;
sprintf(prompt, "%s #%d; price? ",
trade_nameof(&trade, &item.gen), ni.cur);
if (!(p = getstarg(player->argp[3], prompt, buf)))
return RET_FAIL;
if (!check_obj_ok(&item.gen))
return RET_FAIL;
if ((price = atoi(p)) < 0)
continue;
foundslot = -1;
freeslot = -1;
snxtitem_all(&ni_trade, EF_TRADE);
while (nxtitem(&ni_trade, &trade)) {
if (!trade.trd_owner) {
if (freeslot < 0)
freeslot = ni_trade.cur;
continue;
}
if (trade.trd_unitid == ni.cur && trade.trd_type == type) {
foundslot = ni_trade.cur;
break;
}
}
if (price <= 0) {
if (foundslot >= 0) {
pr("%s #%d (lot #%d) removed from trading\n",
trade_nameof(&trade, &item.gen), ni.cur, foundslot);
trade.trd_owner = 0;
puttrade(ni_trade.cur, &trade);
}
} else {
if (trade_has_unsalable_cargo(&item.gen, 1))
return RET_FAIL;
if (foundslot >= 0)
id = foundslot;
else if (freeslot >= 0)
id = freeslot;
else
id = ni_trade.cur;
ef_blank(EF_TRADE, id, &trade);
trade.trd_x = 1;
trade.trd_y = 0;
trade.trd_type = type;
trade.trd_owner = player->cnum;
trade.trd_unitid = ni.cur;
trade.trd_price = price;
(void)time(&now);
trade.trd_markettime = now;
trade.trd_maxbidder = player->cnum;
puttrade(id, &trade);
pr("%s #%d (lot #%d) price %s to $%d\n",
trade_nameof(&trade, &item.gen), ni.cur,
id, foundslot >= 0 ? "reset" : "set", price);
}
}
return RET_OK;
}