42 lines
1.4 KiB
Perl
42 lines
1.4 KiB
Perl
.TH Command SELL
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.NA sell "Sell commodities on the world market"
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.LV Expert
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.SY "sell <COMMODITY> <SECT> <AMOUNT> <PRICE>"
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The sell command allows nations to sell commodities on the open market.
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Not all commodities can be traded --
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notably civilians and military.
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.s1
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The <COMMODITY> is the type of commodity you are selling,
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<SECT> represents the sector which will be selling items.
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Only harbors and warehouses
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which are at least 60% efficient may sell goods.
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.s1
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<AMOUNT>, if positive,
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reflects the amount of food to be taken from each sector.
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If negative,
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the amount shows the \*Qlower limit\*U of food required to be
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present in that sector and will only sell food in excess of that limit.
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<PRICE> is the base price of the commodity per unit to the world.
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.s1
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In addition, the sector selling needs to have at least 1 mobility to
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sell goods.
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.s1
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Typical output looks like:
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.NF
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[7:640] Command : sell food 4,-2 10 5
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Sold 10 food at 4,-2 (206 left)
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[7:639] Command : sell food 4,-2 -100 5
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Sold 106 food at 4,-2 (100 left)
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.FI
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.s1
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Only harbors and warehouses
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may sell items. Also, note that due to the
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time delay market, you don't get any money until the goods are actually
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bidded upon and paid for once the bidding time is up.
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.s1
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There is a certain overhead on selling items, based on the difficulty
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of moving the items in question. This is based on the tax you pay
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which is set by the deity (see \*Qinfo version\*U).
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.s1
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.SA "buy, reset, Commerce"
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