53 lines
1.6 KiB
C
53 lines
1.6 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* server.h: Server startup, control and shutdown
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*
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* Known contributors to this file:
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* Markus Armbruster, 2004-2009
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*/
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#ifndef SERVER_H
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#define SERVER_H
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#include "empthread.h"
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#define UPDATE_TIME_LEN 16
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extern int shutdown_pending;
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extern empth_rwlock_t *update_lock;
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extern empth_rwlock_t *shutdown_lock;
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extern time_t update_time[UPDATE_TIME_LEN];
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void market_init(void);
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void update_main(void);
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void update_init(void);
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int update_trigger(void);
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int update_reschedule(void);
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int run_hook(char *, char *);
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int shutdown_initiate(int);
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#endif
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