36 lines
1.4 KiB
Perl
36 lines
1.4 KiB
Perl
.TH Concept Research
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.NA Research "How Research level is calculated each update"
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.LV Expert
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.sp
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.s1
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If the RES_POP option is in use,
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the research level of a country determines the maximum number of civilians
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and uw's
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that can live in a sector. For ordinary sectors, the maximum is:
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.s1
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.ti 3
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min(1000, 400 + 600 * ((research*4 + 50)/(research*3 + 200)))
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.s1
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So, for example, at 0 research, after an update, the max you
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could have in a sector would be 550 civs and 550 uws.
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Note that in the case of captured sectors,
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the research level of the current owner governs, even if the old
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owner of the sector had a higher/lower research.
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.s1
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If, after population growth, there are more civs than the limit, the
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excess are lost. Uw's work the same way.
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.s1
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The research level also affects the likelihood of plague outbreaks.
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(Unless the NO_PLAGUE option is used, of course)
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.s1
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The \*Qnation\*U command will display,
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among other things,
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your current research level.
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.s1
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The procedure determining how much your research level goes up every
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update is exactly the same for research as it is for technology
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(see "info Technology") except for the fact that "research log base"
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is always 2.00 and "easy research" is always 0.75. But besides this,
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research bleeds, decays, and leaks in exactly the same way as technology.
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.s1
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.SA "Innards, nation, Products, Technology, Nations, Producing, Updates"
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