(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
40 lines
1.6 KiB
Perl
40 lines
1.6 KiB
Perl
.TH Command DESIGNATE
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.NA designate "Specify sector utilization"
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.LV Basic
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.SY "designate <SECTS> <DESIGNATION>"
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In Empire all sectors have a \*Qdesignation\*U.
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The \*Qdesignation\*U represents the principal industry or activity
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taking place in that area.
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When a sector is designated a harbor, for example,
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the civilians in the sector start building shipyards and docks,
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(with a little help from any military present).
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.s1
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If the redesignated sector is already declared to be something else,
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and is efficient, then the workers will have to tear down the existing
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construction and then build the new sector.
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The workers dismantle existing sectors four times faster than they
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can build.
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.s1
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As work progresses the efficiency will climb toward a maximum of 100%.
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.s1
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If you don't specify the <DESIGNATION> argument
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in the command line as in:
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.EX designate 1:3,2:5
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The program will ask for each sector specified
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what you want the new sector designation to be.
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.s1
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However, if you wish to designate one or several
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sectors to be one particular thing and don't want to
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be asked on each one you can type something like:
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.EX designate -6:6,-3:3 ?type=f +
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This will designate all fortresses that you own within
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three sectors of your capital to be highways.
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.s1
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Note that you cannot re-designate bridge spans.
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.s1
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Normally, each point of efficiency added costs you $1. Some sectors
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may cost more, and some may also require the expenditure of lcms and/or
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hcms from the sector. In addition, some sectors may cost money merely
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to designate. (see the \*Qshow\*U command and \*Qinfo show\*U for details)
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.s1
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.SA "Sector-types, Sectors"
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