(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
52 lines
2.1 KiB
Perl
52 lines
2.1 KiB
Perl
.TH Command NATION
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.NA nation "The state of your nation"
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.LV Basic
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.SY "nation [as-COUNTRY]"
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The nation report command displays various data about a country.
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The as-COUNTRY defaults to yourself.
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Only a deity can request a nation report for another country.
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.s1
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The data displayed by the nation command is formatted as a single page
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report and should be self explanatory.
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For example:
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.EX nation
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.NF
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MGM Nation Report Sat Nov 4 15:01:52 1986
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Nation status is ACTIVE Bureaucratic Time Units: 250
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Capital is 100% efficient and has 87 civilians and 80 military
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#0 -10:10,-5:5 #1 -10:0,-64:64 #2 -10:64,-64:64 #3 -10:64,-64:64
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#4 -10:20,-10:10 #5 -10:10,-5:5 #6 -10:20,-25:25 #7 -10:30,-20:0
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The treasury has $16800.00 Military reserves: 152
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Education.......... 9.20 Happiness....... 2.01
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Technology......... 16.81 Research........ 19.82
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Technology factor : 30.81% Max population : 556
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Plague factor : 1.05%
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Max safe population for civs/uws: 427/483
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Happiness needed is 4.385283
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.FI
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.s1
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If the RES_POP option is in use, there will be a line that
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tells you the maximum number of civs you can have in a sector
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without losing them (999 without this option), and the maximum
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number of civs you can have in a sector without losing population
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growth.
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.s1
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If the NO_PLAGUE option is not used, you'll also see a line
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that has the plague chance for your nation.
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.s1
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The max safe population is the highest population in a sector
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that will NOT forfeit some population growth during an update.
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In the example above, if you have 427 civs in a sector, you are
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guaranteed not to have more than 556 after population growth.
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If you have more than 427, population growth would make you go
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over 556, and the excess babies would be eliminated when the
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population was reduced to 556.
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.s1
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If you have at least the happiness mentioned in the last line,
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your sector's loyalty won't have a chance to go down. Otherwise,
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each update, the chance is the number above - your happiness / 5.0.
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For the country above, the chance would be (4.385283-2.01)/5.0 = .475 = 47%
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chance that any individual sector's loyalty would go down.
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.s1
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.SA "power, Nations"
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