"info setsector" claims you "can change anything that appears in dump or peek (I think)", which has always been wrong. edit is much more complete. However, edit used to be more limited in that it could change only one sector. For mass-changes, you had to use setsector and setresource. Since that limitation is gone, there's no real use left for setsector and setresource. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
15 lines
630 B
Perl
15 lines
630 B
Perl
.TH Command SWAPSECTOR
|
|
.NA swapsector "Swap two sectors"
|
|
.LV Expert
|
|
.SY "swapsector <SECT> <SECT>"
|
|
|
|
This command allows the deity to pick up two sectors and then put them
|
|
back down in each-other's location. It is particularly handy for
|
|
changing the shape of start islands when setting up a game. For
|
|
example, a piece of an island may be cut off by a mountain, and so to
|
|
fix it you could just swap the mountain over to some other part of the
|
|
island. All aspects of the sector (e.g. resources, commodities) get
|
|
transferred to the new location. The only change that is made is that
|
|
dist paths are wiped.
|
|
|
|
.SA "give, edit, Deity"
|