548 lines
14 KiB
C
548 lines
14 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* play.c: Playing the game
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*
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* Known contributors to this file:
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* Markus Armbruster, 2007
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* Ron Koenderink, 2007
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*/
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#include <config.h>
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#include <assert.h>
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#include <errno.h>
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#include <signal.h>
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#include <stdio.h>
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#include <stdlib.h>
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#ifndef _WIN32
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#include <sys/time.h>
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#include <sys/types.h>
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#include <unistd.h>
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#else
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#include <io.h>
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#endif
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#include "linebuf.h"
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#include "misc.h"
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#include "proto.h"
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#include "ringbuf.h"
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#include "secure.h"
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#ifdef _WIN32
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static CRITICAL_SECTION signal_critical_section;
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static LPCRITICAL_SECTION signal_critical_section_ptr = NULL;
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static unsigned char bounce_buf[RING_SIZE];
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/*
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* Set bounce_empty to indicate bounce_buf is available for the stdin thread
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* to use.
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*/
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static HANDLE bounce_empty;
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/*
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* Set bounce_full to indicate bounce_buf is contains data from the
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* stdin thread and is available for recv_input
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*/
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static HANDLE bounce_full;
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/* Ctrl-C (SIGINT) was detected, generate EINTR for the w32_select() */
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static HANDLE ctrl_c_event;
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static int bounce_status, bounce_error;
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#define SIGPIPE -1
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static void (*ctrl_handler)(int sig) = { SIG_DFL };
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/*
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* Ctrl-C handler for emulating the SIGINT in WIN32
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*/
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static BOOL WINAPI
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w32_signal_handler(DWORD ctrl_type)
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{
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if (ctrl_type == CTRL_C_EVENT) {
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EnterCriticalSection(signal_critical_section_ptr);
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if (ctrl_handler != SIG_DFL) {
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ctrl_handler(SIGINT);
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LeaveCriticalSection(signal_critical_section_ptr);
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SetEvent(ctrl_c_event);
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return TRUE;
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} else
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LeaveCriticalSection(signal_critical_section_ptr);
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}
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return FALSE;
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}
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/*
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* WIN32 equivalent for sigaction supports the following:
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* set handler for SIGINT using WIN32 Ctrl-C handler
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* reset handler SIGINT to SIG_DFL
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* ignore SIGPIPE
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*/
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static int
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sigaction(int signal, struct sigaction *action, struct sigaction *oaction)
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{
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assert(!oaction);
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assert(action);
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if (signal == SIGPIPE)
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assert(action->sa_handler == SIG_IGN);
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else {
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assert(signal == SIGINT && action->sa_handler != SIG_IGN);
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if (ctrl_handler == action->sa_handler)
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return 0;
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if (signal_critical_section_ptr == NULL) {
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signal_critical_section_ptr = &signal_critical_section;
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InitializeCriticalSection(signal_critical_section_ptr);
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}
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EnterCriticalSection(signal_critical_section_ptr);
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if (!SetConsoleCtrlHandler(w32_signal_handler,
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action->sa_handler != SIG_DFL)) {
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errno = GetLastError();
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LeaveCriticalSection(signal_critical_section_ptr);
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return -1;
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}
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ctrl_handler = action->sa_handler;
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LeaveCriticalSection(signal_critical_section_ptr);
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}
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return 0;
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}
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/*
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* Read the stdin in WIN32 environment
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* WIN32 does not support select type function on console input
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* so the client uses a separate thread to read input
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*/
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static DWORD WINAPI
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stdin_read_thread(LPVOID lpParam)
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{
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for (;;) {
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if (WaitForSingleObject(bounce_empty, INFINITE) != WAIT_OBJECT_0)
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break;
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bounce_status = _read(0, bounce_buf, sizeof(bounce_buf));
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bounce_error = errno;
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if (bounce_status == 0) {
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if (_isatty(0)) {
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SetEvent(bounce_empty);
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continue;
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} else
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break;
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}
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SetEvent(bounce_full);
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}
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SetEvent(bounce_full);
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return 0;
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}
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/*
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* Initialize and start the stdin reading thread for WIN32
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*/
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static void
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sysdep_stdin_init(void)
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{
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bounce_empty = CreateEvent(NULL, FALSE, TRUE, "bounce_empty");
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bounce_full = CreateEvent(NULL, TRUE, FALSE, "bounce_full");
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ctrl_c_event = CreateEvent(NULL, FALSE, FALSE, "Ctrl_C");
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CreateThread(NULL, 0, stdin_read_thread, NULL, 0, NULL);
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}
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/*
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* This function uses to WaitForMultipleObjects to wait for both
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* stdin and socket reading or writing.
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* Stdin is treated special in WIN32. Waiting for stdin is done
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* via a bounce_full event which is set in the stdin thread.
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* Execute command file reading is done via handle. Execute
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* command is read via CreateFile/ReadFile instead open/read
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* because a file descriptor is not waitable.
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* WaitForMultipleObjects will only respond with one object
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* so an additonal select is also done to determine
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* which individual events are active for the sock.
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*/
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static int
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w32_select(int nfds, fd_set *rdfd, fd_set *wrfd, fd_set *errfd, struct timeval* time)
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{
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HANDLE handles[3];
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SOCKET sock;
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int result, s_result, num_handles = 0;
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struct timeval tv_time = {0, 0};
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fd_set rdfd2;
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if (rdfd->fd_count > 1) {
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sock = rdfd->fd_array[1];
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if (rdfd->fd_array[0])
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handles[num_handles++] = (HANDLE)rdfd->fd_array[0];
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else {
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handles[num_handles++] = ctrl_c_event;
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handles[num_handles++] = bounce_full;
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}
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} else {
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assert(rdfd->fd_count == 1);
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sock = rdfd->fd_array[0];
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}
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assert(wrfd->fd_count == 0 ||
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(wrfd->fd_count == 1 && wrfd->fd_array[0] == sock));
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/* always wait on the socket */
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handles[num_handles++] = WSACreateEvent();
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if (wrfd->fd_count > 0)
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WSAEventSelect(sock, handles[num_handles - 1],
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FD_READ | FD_WRITE | FD_CLOSE);
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else
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WSAEventSelect(sock, handles[num_handles - 1],
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FD_READ | FD_CLOSE);
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result = WaitForMultipleObjects(num_handles, handles, 0, INFINITE);
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if (result < 0) {
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errno = GetLastError();
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WSACloseEvent(handles[num_handles - 1]);
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return -1;
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}
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WSACloseEvent(handles[num_handles - 1]);
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if (num_handles == 3 && result == WAIT_OBJECT_0) {
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errno = EINTR;
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return -1;
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}
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FD_ZERO(&rdfd2);
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FD_SET(sock, &rdfd2);
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s_result = select(sock + 1, &rdfd2, wrfd, NULL, &tv_time);
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if (s_result < 0) {
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errno = WSAGetLastError();
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return s_result;
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}
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*rdfd = rdfd2;
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if (num_handles == 3 && result == WAIT_OBJECT_0 + 1) {
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FD_SET((SOCKET)0, rdfd);
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s_result++;
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}
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if (num_handles == 2 && result == WAIT_OBJECT_0) {
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FD_SET((SOCKET)handles[0], rdfd);
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s_result++;
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}
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return s_result;
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}
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/*
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* Read input from the user either stdin or from file.
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* For stdin, read from bounce_buf which filled by the stdin thread
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* otherwise use the regular ring_from_file.
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*/
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static int
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w32_ring_from_file_or_bounce_buf(struct ring *r, int fd)
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{
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int i, res;
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if (fd)
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return ring_from_file(r, fd);
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if (bounce_status < 0) {
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errno = bounce_error;
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res = bounce_status;
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} else {
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for (i = 0; i < bounce_status; i++) {
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if (ring_putc(r, bounce_buf[i]) == EOF) {
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/* more work to do, hold on to bounce_buf */
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memmove(bounce_buf, bounce_buf + i, bounce_status - i);
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bounce_status -= i;
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return i;
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}
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}
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res = i;
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}
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ResetEvent(bounce_full);
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SetEvent(bounce_empty);
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return res;
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}
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#define ring_from_file w32_ring_from_file_or_bounce_buf
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#define close(fd) w32_close_handle((fd))
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#define read(sock, buffer, buf_size) \
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w32_recv((sock), (buffer), (buf_size), 0)
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#define select(nfds, rd, wr, error, time) \
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w32_select((nfds), (rd), (wr), (error), (time))
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#define sigemptyset(mask) ((void)0)
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#else
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#define sysdep_stdin_init() ((void)0)
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#endif
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#define EOF_COOKIE "ctld\n"
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#define INTR_COOKIE "\naborted\n"
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int input_fd;
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int send_eof; /* need to send EOF_COOKIE */
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static volatile sig_atomic_t send_intr; /* need to send INTR_COOKIE */
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/*
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* Receive and process server output from SOCK.
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* Return number of characters received on success, -1 on error.
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*/
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static int
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recv_output(int sock)
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{
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/*
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* Read a chunk of server output and feed its characters into a
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* simple state machine.
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* Initial state is SCANNING_ID.
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* In state SCANNING_ID, buffer the character. If it's a space,
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* decode the id that has been buffered, and enter state BUFFERING
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* or COPYING depending on its value.
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* In state BUFFERING, buffer the character. If it's newline,
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* pass id and buffered text to servercmd(), then enter state
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* SCANNING_ID.
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* In state COPYING, pass the character to outch(). If it's
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* newline, enter state SCANNING_ID.
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*/
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static enum {
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SCANNING_ID, BUFFERING, COPYING
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} state = SCANNING_ID;
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static int id;
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static struct lbuf lbuf;
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char buf[4096];
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ssize_t n;
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int i, ch, len;
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char *line;
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n = read(sock, buf, sizeof(buf));
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if (n < 0)
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return -1;
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for (i = 0; i < n; i++) {
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ch = buf[i];
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switch (state) {
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case SCANNING_ID:
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if (ch == '\n') {
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/* FIXME gripe unexpected! */
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lbuf_init(&lbuf);
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break;
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}
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lbuf_putc(&lbuf, ch);
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if (ch != ' ')
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break;
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line = lbuf_line(&lbuf);
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id = parseid(line);
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lbuf_init(&lbuf);
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switch (id) {
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case C_PROMPT:
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case C_FLUSH:
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case C_EXECUTE:
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case C_EXIT:
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case C_FLASH:
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case C_INFORM:
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case C_PIPE:
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case C_REDIR:
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state = BUFFERING;
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break;
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default:
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/* unknown or unexpected id, treat like C_DATA */
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case C_DATA:
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state = COPYING;
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break;
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}
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break;
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case BUFFERING:
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len = lbuf_putc(&lbuf, ch);
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if (len) {
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line = lbuf_line(&lbuf);
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servercmd(id, line, len);
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lbuf_init(&lbuf);
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state = SCANNING_ID;
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}
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break;
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case COPYING:
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outch(ch);
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if (ch == '\n')
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state = SCANNING_ID;
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}
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}
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return n;
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}
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/*
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* Receive command input from FD into INBUF.
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* Return 1 on receipt of input, zero on EOF, -1 on error.
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*/
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static int
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recv_input(int fd, struct ring *inbuf)
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{
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static struct lbuf cmdbuf;
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int n, i, ch;
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char *line;
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int res = 1;
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n = ring_from_file(inbuf, fd);
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if (n < 0)
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return -1;
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if (n == 0) {
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/* EOF on input */
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if (lbuf_len(&cmdbuf)) {
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/* incomplete line */
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ring_putc(inbuf, '\n');
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n++;
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}
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/*
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* Can't put EOF cookie into INBUF here, it may not fit.
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* Leave it to caller.
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*/
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res = 0;
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}
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/* copy input to AUXFP etc. */
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for (i = -n; i < 0; i++) {
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ch = ring_peek(inbuf, i);
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assert(ch != EOF);
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if (ch != '\r' && lbuf_putc(&cmdbuf, ch)) {
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line = lbuf_line(&cmdbuf);
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if (auxfp)
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fputs(line, auxfp);
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save_input(line);
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lbuf_init(&cmdbuf);
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}
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}
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return res;
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}
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static void
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intr(int sig)
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{
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send_intr = 1;
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}
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/*
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* Play on SOCK.
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* The session must be in the playing phase.
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* Return 0 when the session ended, -1 on error.
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*/
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int
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play(int sock)
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{
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/*
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* Player input flows from INPUT_FD through recv_input() into ring
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* buffer INBUF, which drains into SOCK. This must not block.
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* Server output flows from SOCK into recv_output(). Reading SOCK
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* must not block.
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*/
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struct sigaction sa;
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struct ring inbuf; /* input buffer, draining to SOCK */
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int eof_fd0; /* read fd 0 hit EOF? */
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fd_set rdfd, wrfd;
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int n;
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sa.sa_flags = 0;
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sigemptyset(&sa.sa_mask);
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sa.sa_handler = intr;
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sigaction(SIGINT, &sa, NULL);
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sa.sa_handler = SIG_IGN;
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sigaction(SIGPIPE, &sa, NULL);
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ring_init(&inbuf);
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eof_fd0 = send_eof = send_intr = 0;
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input_fd = 0;
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sysdep_stdin_init();
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for (;;) {
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FD_ZERO(&rdfd);
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FD_ZERO(&wrfd);
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/*
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* Want to read player input only when we don't need to send
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* cookies, and we haven't hit EOF on fd 0, and INBUF can
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* accept some.
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*/
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if (!send_intr && !send_eof && !eof_fd0 && ring_space(&inbuf))
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FD_SET(input_fd, &rdfd);
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/* Want to send player input only when we have something */
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if (send_intr || send_eof || ring_len(&inbuf))
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FD_SET(sock, &wrfd);
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/* Always want to read server output */
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FD_SET(sock, &rdfd);
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n = select(MAX(input_fd, sock) + 1, &rdfd, &wrfd, NULL, NULL);
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if (n < 0) {
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if (errno != EINTR) {
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perror("select");
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return -1;
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}
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}
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if (send_eof
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&& ring_putm(&inbuf, EOF_COOKIE, sizeof(EOF_COOKIE) - 1) >= 0)
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send_eof--;
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if (send_intr
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&& ring_putm(&inbuf, INTR_COOKIE, sizeof(INTR_COOKIE) - 1) >= 0)
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send_intr = 0;
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if (n < 0)
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continue;
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/* read player input */
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if (FD_ISSET(input_fd, &rdfd)) {
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n = recv_input(input_fd, &inbuf);
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if (n < 0) {
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perror("read stdin"); /* FIXME stdin misleading, could be execing */
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n = 0;
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}
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if (n == 0) {
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/* EOF on input */
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send_eof++;
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if (input_fd) {
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/* execute done, switch back to fd 0 */
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close(input_fd);
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input_fd = 0;
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} else {
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/* stop reading input, drain socket ring buffers */
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eof_fd0 = 1;
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sa.sa_handler = SIG_DFL;
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sigaction(SIGINT, &sa, NULL);
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}
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}
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}
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/* send it to the server */
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if (FD_ISSET(sock, &wrfd)) {
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n = ring_to_file(&inbuf, sock);
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if (n < 0) {
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perror("write socket");
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return -1;
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}
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}
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/* read server output and print it */
|
|
if (FD_ISSET(sock, &rdfd)) {
|
|
n = recv_output(sock);
|
|
if (n < 0) {
|
|
perror("read socket");
|
|
return -1;
|
|
}
|
|
if (n == 0)
|
|
return 0;
|
|
}
|
|
}
|
|
}
|