empserver/src/lib/subs/takeover.c
Markus Armbruster 98b392d72c (CHE_MAX): Don't define twice, define once in a header.
(get_che_cnum, set_che_cnum, get_che_value, set_che_value): Remove
redundant definitions.
2004-03-01 13:32:06 +00:00

333 lines
9.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* takeover.c: Take over from another country
*
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1996-2000
*/
#include "misc.h"
#include "var.h"
#include "sect.h"
#include "xy.h"
#include "nsc.h"
#include "nat.h"
#include "plane.h"
#include "land.h"
#include "ship.h"
#include "file.h"
#include "prototypes.h"
#include "optlist.h"
void
takeover(register struct sctstr *sp, natid newown)
{
struct plnstr *pp;
struct lndstr *lp;
int civ;
int che;
int che_count;
int oldche;
int n, vec[I_MAX + 1];
struct nstr_item ni;
struct plnstr p;
struct lndstr land;
/* Wipe all the distribution info */
memset(vec, 0, sizeof(vec));
putvec(VT_DIST, vec, (s_char *)sp, EF_SECTOR);
putvec(VT_DEL, vec, (s_char *)sp, EF_SECTOR);
if (sp->sct_own == 0)
sp->sct_off = 0;
else
sp->sct_off = 1;
sp->sct_dist_x = sp->sct_x;
sp->sct_dist_y = sp->sct_y;
pp = &p;
/* Take over planes */
snxtitem_dist(&ni, EF_PLANE, sp->sct_x, sp->sct_y, 0);
while (nxtitem(&ni, (caddr_t)pp)) {
if (pp->pln_own != sp->sct_own)
continue;
takeover_plane(pp, newown);
}
/* Take over land units */
lp = &land;
snxtitem_dist(&ni, EF_LAND, sp->sct_x, sp->sct_y, 0);
while (nxtitem(&ni, (caddr_t)lp)) {
if ((lp->lnd_own == newown) || (lp->lnd_own == 0))
continue;
if (lp->lnd_own != sp->sct_own)
continue;
if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
continue;
/* Spies get a chance to hide */
if (lchr[(int)lp->lnd_type].l_flags & L_SPY) {
if (!(chance(LND_SPY_DETECT_CHANCE(lp->lnd_effic))))
continue;
}
n = lp->lnd_effic - (30 + (random() % 100));
if (n < 0)
n = 0;
lp->lnd_effic = n;
if (lp->lnd_effic < LAND_MINEFF) {
lp->lnd_effic = 0;
mpr(newown, "%s blown up by the crew!\n", prland(lp));
wu(0, lp->lnd_own,
"%s blown up by the crew when %s took %s!\n",
prland(lp),
cname(newown), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
} else {
mpr(newown, "We have captured %s!\n", prland(lp));
wu(0, lp->lnd_own,
"%s captured when %s took %s!\n",
prland(lp),
cname(newown), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
}
takeover_land(lp, newown, 1);
}
sp->sct_avail = 0;
civ = getvar(V_CIVIL, (s_char *)sp, EF_SECTOR);
oldche = get_che_value(getvar(V_CHE, (s_char *)sp, EF_SECTOR));
/*
* create guerrillas from civilians
* how spunky are these guys?
* n: random number from -25:75 + (50 - loyalty)
*/
n = (50 - sp->sct_loyal) + ((random() % 100) - 25);
che_count = 0;
che = 0;
if (n > 0 && sp->sct_own == sp->sct_oldown) {
che_count = (civ * n / 3000) + 5;
if (che_count * 2 > civ)
che_count = civ / 2;
che_count /= hap_fact(getnatp(newown), getnatp(sp->sct_own));
if (che_count + oldche > CHE_MAX)
che_count = CHE_MAX - oldche;
if (che_count > 0) {
civ -= che_count;
che_count += oldche;
} else
che_count = oldche;
} else
che_count = oldche;
set_che_value(che, che_count);
if (newown != sp->sct_oldown)
set_che_cnum(che, newown);
(void)putvar(V_CHE, che, (s_char *)sp, EF_SECTOR);
(void)putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
if (sp->sct_oldown == newown || civ == 0) {
/*
* taking over one of your old sectors
*/
sp->sct_loyal = 0;
sp->sct_oldown = newown;
} else {
/*
* taking over someone else's sector
*/
sp->sct_loyal = 50;
}
makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
makenotlost(EF_SECTOR, newown, 0, sp->sct_x, sp->sct_y);
sp->sct_own = newown;
if (opt_MOB_ACCESS) {
time(&sp->sct_access);
sp->sct_mobil = -(etu_per_update / sect_mob_neg_factor);
} else {
sp->sct_mobil = 0;
}
}
void
takeover_plane(register struct plnstr *pp, natid newown)
{
int n;
if ((pp->pln_own == newown) || (pp->pln_own == 0))
return;
if (pp->pln_flags & PLN_LAUNCHED)
return;
if (pp->pln_ship >= 0 || pp->pln_land >= 0)
return;
/*
* XXX If this was done right, planes could escape,
* flying to a nearby friendly airport.
*/
n = pp->pln_effic - (30 + (random() % 100));
if (n < 0)
n = 0;
pp->pln_effic = n;
if (pp->pln_effic < PLANE_MINEFF || pp->pln_harden > (s_char)0) {
pp->pln_effic = 0;
mpr(newown, "%s blown up by the crew!\n", prplane(pp));
wu(0, pp->pln_own,
"%s blown up by the crew to avoid capture by %s at %s!\n",
prplane(pp),
cname(newown), xyas(pp->pln_x, pp->pln_y, pp->pln_own));
} else {
mpr(newown, "We have captured %s!\n", prplane(pp));
wu(0, pp->pln_own,
"%s captured by %s at %s!\n",
prplane(pp),
cname(newown), xyas(pp->pln_x, pp->pln_y, pp->pln_own));
}
if (opt_MARKET)
trdswitchown(EF_PLANE, (int *)pp, newown);
if (pp->pln_mobil > (s_char)0)
pp->pln_mobil = 0;
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_own = newown;
makenotlost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_mission = 0;
putplane(pp->pln_uid, pp);
}
void
takeover_ship(register struct shpstr *sp, natid newown, int hostile)
{
register struct plnstr *pp;
register struct lndstr *lp;
struct nstr_item ni;
struct plnstr p;
struct lndstr llp;
if (opt_MARKET)
trdswitchown(EF_SHIP, (int *)sp, newown);
makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
sp->shp_own = newown;
makenotlost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
sp->shp_mission = 0;
sp->shp_fleet = ' ';
sp->shp_rflags = 0;
/* Keep track of when this was taken over */
time(&sp->shp_access);
memset(sp->shp_rpath, 0, sizeof(sp->shp_rpath));
pp = &p;
lp = &llp;
/* Take over planes */
snxtitem_all(&ni, EF_PLANE);
while (nxtitem(&ni, (caddr_t)pp)) {
if (pp->pln_ship != sp->shp_uid)
continue;
if (pp->pln_own == 0)
continue;
if (hostile) {
if (pp->pln_effic > PLANE_MINEFF)
pp->pln_effic = PLANE_MINEFF;
}
pp->pln_mobil = 0;
/* Keep track of when this was taken over */
time(&pp->pln_access);
if (opt_MARKET)
trdswitchown(EF_PLANE, (int *)pp, newown);
pp->pln_mission = 0;
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_own = newown;
makenotlost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
pp->pln_y);
putplane(pp->pln_uid, pp);
}
/* Take over land units */
snxtitem_all(&ni, EF_LAND);
while (nxtitem(&ni, (caddr_t)lp)) {
if (lp->lnd_ship != sp->shp_uid)
continue;
if (lp->lnd_own == 0)
continue;
takeover_land(lp, newown, hostile);
}
putship(sp->shp_uid, sp);
}
void
takeover_land(register struct lndstr *landp, natid newown, int hostile)
{
register struct plnstr *pp;
register struct lndstr *lp;
struct nstr_item ni;
struct plnstr p;
struct lndstr llp;
if (landp->lnd_effic < LAND_MINEFF) {
putland(landp->lnd_uid, landp);
return;
}
landp->lnd_army = ' ';
landp->lnd_mobil = 0;
landp->lnd_harden = 0;
/* Keep track of when this was taken over */
time(&landp->lnd_access);
if (opt_MARKET)
trdswitchown(EF_LAND, (int *)landp, newown);
landp->lnd_mission = 0;
makelost(EF_LAND, landp->lnd_own, landp->lnd_uid, landp->lnd_x,
landp->lnd_y);
landp->lnd_own = newown;
makenotlost(EF_LAND, landp->lnd_own, landp->lnd_uid, landp->lnd_x,
landp->lnd_y);
pp = &p;
lp = &llp;
/* Take over planes */
snxtitem_all(&ni, EF_PLANE);
while (nxtitem(&ni, (caddr_t)pp)) {
if (pp->pln_land != landp->lnd_uid)
continue;
if (pp->pln_own == 0)
continue;
if (hostile) {
if (pp->pln_effic > PLANE_MINEFF)
pp->pln_effic = PLANE_MINEFF;
}
pp->pln_mobil = 0;
/* Keep track of when this was taken over */
time(&pp->pln_access);
if (opt_MARKET)
trdswitchown(EF_PLANE, (int *)pp, newown);
pp->pln_mission = 0;
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_own = newown;
makenotlost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
pp->pln_y);
putplane(pp->pln_uid, pp);
}
/* Take over land units */
snxtitem_all(&ni, EF_LAND);
while (nxtitem(&ni, (caddr_t)lp)) {
if (lp->lnd_land != landp->lnd_uid)
continue;
if (lp->lnd_own == 0)
continue;
takeover_land(lp, newown, hostile);
}
putland(landp->lnd_uid, landp);
}