With -a, fairland makes the capital sector an airfield to "mark the
continents [...] so that you can tell them from the islands". This is
pretty redundant since commit afc0ef94e
"Make fairland record the
island number in the deity territory", v4.3.31. Drop it.
The map fairland prints is not affected. The continents are clearly
visible there.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
91 lines
2.1 KiB
Groff
91 lines
2.1 KiB
Groff
.TH FAIRLAND 6
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.SH NAME
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fairland \- Empire land generator
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.SH SYNOPSIS
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.B fairland
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[\fB\-ahioqv\fP]
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[\fB\-e\fP \fIconfigfile\fP]
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[\fB\-R\fP \fIseed\fP]
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[\fB\-s\fP \fIscriptout\fP]
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\fInc\fP
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\fIsc\fP
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[\fIni\fP
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[\fIis\fP
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[\fIsp\fP
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[\fIpm\fP
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[\fIdi\fP
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[\fIid\fP]]]]]]
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.br
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.SH DESCRIPTION
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.B fairland
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is a program which creates land and ore for Empire. It
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should be run after
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.I files
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has been run and before
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.I emp_server
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has been started. This is a land generator for empire that creates a
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specified number of continents, and spaces them evenly accross the
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map. It tries to make all of them the same size, and makes sure that
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they don't meet. It gives each start island exactly the same
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distribution of resources and the same number of mountains. You can
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get nearly any kind of map you want by choosing the right arguments.
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.SH OPTIONS
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.TP
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.BI \-e " configfile"
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Use game configuration in \fIconfigfile\fR.
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.TP
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.B \-h
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Help. Print brief usage information and exit.
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.TP
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.B \-i
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islands will crash into each other and merge
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.TP
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.B \-o
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do not set the resources. If you use this flag, then you will need to
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set the resources yourself.
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.TP
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.B \-q
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run quietly without printing anything to the terminal
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.TP
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.BI \-R " seed"
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Use
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.I seed
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as seed for the pseudo-random number generator. T his can be used to
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reproduce a previously created world. The seed used to generate a
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world is printed along with the map.
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.TP
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.BI \-s " scriptout"
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writes a script for placing capitol to the file
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.I scriptout
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(If you don't specify this argument, then the script will be written
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to "newcap_script".)
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.TP
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.B \-v
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Print version information and exit.
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.SH OPERANDS
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.TP
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.I nc
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number of continents
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.TP
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.I sc
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continent size
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.TP
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.I ni
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number of islands (optional, default = nc)
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.TP
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.I is
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average size of islands (optional, default = sc/2)
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.TP
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.I sp
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spike percentage: 0 = round, 100 = snake (default = 10)
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.TP
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.I pm
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the percentage of land that is mountain (default = 0)
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.TP
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.I di
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the minimum distance between continents (default = 2)
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.TP
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.I id
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minimum distance from islands to continents (default = 1)
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.SH AUTHOR
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Ken Stevens <chidren@empire.net>
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