(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
56 lines
2.4 KiB
Perl
56 lines
2.4 KiB
Perl
.TH Command SWEEP
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.NA sweep "Use planes to remove mines from sea sectors"
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.LV Expert
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.SY "sweep <PLANES> <ESCORTS> <SECT> route|destination"
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The \*Qsweep\*U command is identical to the recon command, except
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that if you use planes capable of minesweeping, they will sweep
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mines from sectors along their route.
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.s1
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<PLANES> represents a list of planes which are to be performing the
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intelligence gathering operation.
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Only planes which are provided with gas, and have sufficient mobility will
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be successfully selected for the mission.
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.s1
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<ESCORTS> represent a list of fighter planes which are capable of escorting
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the transports all the way to the target.
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To be selected, escorts must have fuel and mobility.
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.s1
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<SECT> represents an assembly point, where all of the planes in the
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mission meet before proceeding on to the target sector.
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The assembly point must be owned by you or an ally, or you or an ally
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must have a ship there. It must not be more than
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four sectors away from any of the planes selected for the mission.
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.s1
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Route is a normal empire path specification. You may also give a
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destination sector on the command line, or at any time while giving
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the route, and empire will use the best path from the current sector
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to the desired destination sector.
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.s1
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When getting a path interactively, empire will show you the information
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you have (from your bmap) concerning the current area, to help plot
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your course.
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.s1
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Information given by sweep/recon is not totally accurate.
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.s1
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Sweep/recon missions can be intercepted just like any other mission.
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If the destination sector is not an airport, then all planes in
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the mission must have V/STOL capability.
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.s1
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Planes with the ASW ability will
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perform a sonar search on each sector as they fly through it.
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Each sub contact will be reported only once, giving the sector and number
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of the sub, from the sector in which it
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is first detected (which may not be the sector the sub is in, as plane
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sonar has a range dependent on acc, and a chance of finding a sub of
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((100-acc)-(4-sub visib)*10))+((100-effic)/5) percent.
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The sub being sonared may detect the sonar ping.
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.s1
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Planes with the sweep ability will
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automatically attempt to sweep mines in sea or harbor sectors they overfly.
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Their chance of sweeping is (100-acc), and they can only sweep 1 mine per
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overflight of the sector.
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.s1
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Note that a plane must be at least 40% efficient before it can leave
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the ground.
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.s1
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.SA "Plane-types, bomb, fly, paradrop, drop, Planes"
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