102 lines
3.5 KiB
C
102 lines
3.5 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* combat.h: Definitions for things having to do with combat
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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*/
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#ifndef COMBAT_H
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#define COMBAT_H
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#include "sect.h"
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#include "queue.h"
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struct combat {
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int type; /* EF_BAD, EF_SECTOR, EF_SHIP, or EF_PLANE */
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int set; /* Has the struct been initialized? */
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int last; /* The index of the last element in off array */
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coord x; /* location of attacking sector/ship/plane */
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coord y;
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natid own;
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int eff;
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int mob;
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int mobcost;
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int mil; /* mil in the sector/ship/unit */
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int troops; /* mil in the combat */
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int plague;
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int sct_type;
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int shp_uid;
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int lnd_uid;
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struct dchrstr *sct_dcp;
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struct mchrstr *shp_mcp;
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struct lchrstr *lnd_lcp;
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s_char shp_name[MAXSHPNAMLEN];
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int relations_checked;
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};
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/* Types of combat for use by attack routines */
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#define A_DEFEND 0
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#define A_ATTACK 1
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#define A_ASSAULT 2
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#define A_PARA 3
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#define A_BOARD 4
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#define A_LBOARD 5
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/* src/lib/subs/attsub.c */
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extern double att_calcodds(int, int);
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extern double att_combat_eff(struct combat *);
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extern void att_move_in_off(int, struct combat *, struct emp_qelem *,
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struct combat *);
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extern int att_combat_init(struct combat *, int);
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extern int att_get_combat(struct combat *, int);
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extern int att_abort(int, struct combat *, struct combat *);
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extern int att_approach(struct combat *, struct combat *);
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extern int att_show(struct combat *);
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extern int att_ask_support(int, int *, int *, int *, int *);
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extern int att_ask_offense(int, struct combat *, struct combat *,
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struct emp_qelem *, int *, int *);
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extern double sector_strength(struct sctstr *);
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extern int att_estimate_defense(int, struct combat *, struct emp_qelem *,
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struct combat *, int);
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extern int att_empty_attack(int, int, struct combat *);
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extern int att_get_defense(struct emp_qelem *, struct combat *,
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struct emp_qelem *, int, int);
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extern int att_reacting_units(struct combat *, struct emp_qelem *, int,
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int *, int);
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extern int att_get_support(int, int, int, int, int, struct emp_qelem *,
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struct combat *, struct emp_qelem *,
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struct combat *, double *, double *, int);
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extern int att_fight(int, struct combat *, struct emp_qelem *, double,
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struct combat *, struct emp_qelem *, double);
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extern int att_free_lists(struct emp_qelem *, struct emp_qelem *);
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extern char *att_mode[A_LBOARD + 1];
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#endif
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