(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
24 lines
922 B
Perl
24 lines
922 B
Perl
.TH Command SCRAP
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.NA scrap "Scrap a ship, plane, or unit"
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.LV Basic
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.SY "scrap <s|l|p> <SHIPS | UNITS | PLANES>"
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This command allows you to scrap planes/units/ships when you no longer
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need them.
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.s1
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Ships may only be scrapped friendly 60% harbours.
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Planes may only be scrapped in 60% airfields.
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Units may be scrapped in any sector.
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.s1
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When scrapping a unit, plane or ship, you receive materials equal to 2/3
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the amount used to build it. The materials are put in the sector where
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the scrapping occurs.
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.s1
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When scrapping a unit, you also get the military that the unit represents
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as mil in the sector. (Example: a unit that takes 100 mil to build is
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at 50%, and is scrapped. 50 mil will be added to the sector) Units on
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ships cannot be scrapped.
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.s1
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If you scrap a ship or unit that has planes on board, the planes will
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be transferred to the sector.
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.s1
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.SA "scuttle, build, ship, land, plane, Ships, Planes, LandUnits"
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