57 lines
1.9 KiB
C
57 lines
1.9 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* map.h: Definitions for making maps
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*
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* Known contributors to this file:
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*
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*/
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#ifndef MAP_H
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#define MAP_H
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#include "misc.h"
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#include "xy.h"
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#define MAPWIDTH(persec) ((WORLD_X/2) * ((persec) + 1) + 1)
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extern void blankfill(char *, struct range *, int);
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/* src/lib/subs/bigmap.c */
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extern int map_set(natid, coord, coord, char, int);
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extern void writebmap(natid);
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extern void writemap(natid);
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/* src/lib/subs/border.c */
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extern void border(struct range *, char *, char *);
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#define MAP_PLANE bit(0) /* this order must match */
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#define MAP_SHIP bit(1) /* priority of the map and */
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#define MAP_LAND bit(2) /* ef_unit_list */
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#define MAP_NUKE bit(3)
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#define MAP_HIGH bit(4)
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#define MAP_ALL MAP_SHIP | MAP_LAND | MAP_PLANE | MAP_NUKE
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#endif
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