
(grow_islands, set_coastal, update_coastal_flag, coast_sea_to_land) (coast_land_to_sea): Determine sct_coastal flag when the sector type is set. Old method only updated the sct_coastal flag when doing cens() or a dump(). Other uses of sct_coastal could get stale values, including selector coastal. Rework set_coastal() into NEW functions update_coastal_flag(), coast_sea_to_land(), coast_land_to_sea() and set_coastal(). Fix a bug where the deity designation would not properly set the coastal flag. Fix a bug where the one sector lake would not properly compute coastal flag. Fix a bug that makes fairland treat the last sector it adds to an island as non-coastal.
140 lines
3.4 KiB
C
140 lines
3.4 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* cens.c: Do a census report
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*
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* Known contributors to this file:
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* Steve McClure, 2000
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*
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*/
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#include "prototypes.h"
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#include "path.h"
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#include "commands.h"
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#include "optlist.h"
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static void cens_hdr(void);
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int
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cens(void)
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{
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struct sctstr sect;
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int nsect;
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int n;
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struct nstr_sect nstr;
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s_char dirstr[20];
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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prdate();
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for (n = 1; n <= 6; n++)
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dirstr[n] = dirch[n];
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dirstr[0] = '.';
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dirstr[7] = '$';
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dirstr[8] = '\0';
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nsect = 0;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (nsect++ == 0)
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cens_hdr();
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if (player->god)
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pr("%3d ", sect.sct_own);
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prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
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pr(" %c", dchr[sect.sct_type].d_mnem);
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if (sect.sct_newtype != sect.sct_type)
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pr("%c", dchr[sect.sct_newtype].d_mnem);
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else
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pr(" ");
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pr("%4d%%", sect.sct_effic);
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if (sect.sct_off)
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pr(" no ");
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else
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pr(" ");
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pr("%4d", sect.sct_mobil);
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pr(" %c", dirstr[sect.sct_del[I_UW] & 0x7]);
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pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]);
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n = sect.sct_dist[I_UW] % 1000;
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pr(" %c", n == 0 ? '.' : '0' + (n / 100));
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n = sect.sct_dist[I_FOOD] % 1000;
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pr("%c ", n == 0 ? '.' : '0' + (n / 100));
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if (sect.sct_own != sect.sct_oldown)
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pr("%3d", sect.sct_oldown);
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else
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pr(" ");
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pr("%5d", sect.sct_item[I_CIVIL]);
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pr("%5d", sect.sct_item[I_MILIT]);
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pr("%5d", sect.sct_item[I_UW]);
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pr("%5d", sect.sct_item[I_FOOD]);
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pr("%4d%%", sect.sct_work);
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pr("%5d", sect.sct_avail);
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if (!player->god) {
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if (sect.sct_terr)
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pr("%4d", sect.sct_terr);
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else
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pr(" ");
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}
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if (opt_FALLOUT) {
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pr("%5d", sect.sct_fallout);
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}
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if (sect.sct_coastal)
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pr("%4d", sect.sct_coastal);
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pr("\n");
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}
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if (nsect == 0) {
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if (player->argp[1])
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pr("%s: No sector(s)\n", player->argp[1]);
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else
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pr("%s: No sector(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d sector%s\n", nsect, splur(nsect));
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return 0;
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}
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static void
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cens_hdr(void)
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{
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if (player->god)
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pr(" ");
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pr("CENSUS del dst\n");
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if (player->god)
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pr("own ");
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pr(" sect eff ");
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pr("prd ");
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pr("mob uf uf old civ mil uw food work avail ");
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if (!player->god)
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pr("ter ");
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if (opt_FALLOUT)
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pr("fall ");
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pr("coa");
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pr("\n");
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}
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