empserver/src/lib/commands/cens.c
Ron Koenderink 7b94794365 (cens, desi, dump, do_desi, doland, file_sct_init, grow_continents)
(grow_islands, set_coastal, update_coastal_flag, coast_sea_to_land)
(coast_land_to_sea): Determine sct_coastal flag when the sector type
is set.  Old method only updated the sct_coastal flag when doing
cens() or a dump().  Other uses of sct_coastal could get stale values,
including selector coastal.  Rework set_coastal() into NEW functions
update_coastal_flag(), coast_sea_to_land(), coast_land_to_sea() and
set_coastal().  Fix a bug where the deity designation would not
properly set the coastal flag.  Fix a bug where the one sector lake
would not properly compute coastal flag.  Fix a bug that makes
fairland treat the last sector it adds to an island as non-coastal.
2005-11-17 03:21:32 +00:00

140 lines
3.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* cens.c: Do a census report
*
* Known contributors to this file:
* Steve McClure, 2000
*
*/
#include "prototypes.h"
#include "path.h"
#include "commands.h"
#include "optlist.h"
static void cens_hdr(void);
int
cens(void)
{
struct sctstr sect;
int nsect;
int n;
struct nstr_sect nstr;
s_char dirstr[20];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
prdate();
for (n = 1; n <= 6; n++)
dirstr[n] = dirch[n];
dirstr[0] = '.';
dirstr[7] = '$';
dirstr[8] = '\0';
nsect = 0;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (nsect++ == 0)
cens_hdr();
if (player->god)
pr("%3d ", sect.sct_own);
prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
pr(" %c", dchr[sect.sct_type].d_mnem);
if (sect.sct_newtype != sect.sct_type)
pr("%c", dchr[sect.sct_newtype].d_mnem);
else
pr(" ");
pr("%4d%%", sect.sct_effic);
if (sect.sct_off)
pr(" no ");
else
pr(" ");
pr("%4d", sect.sct_mobil);
pr(" %c", dirstr[sect.sct_del[I_UW] & 0x7]);
pr("%c", dirstr[sect.sct_del[I_FOOD] & 0x7]);
n = sect.sct_dist[I_UW] % 1000;
pr(" %c", n == 0 ? '.' : '0' + (n / 100));
n = sect.sct_dist[I_FOOD] % 1000;
pr("%c ", n == 0 ? '.' : '0' + (n / 100));
if (sect.sct_own != sect.sct_oldown)
pr("%3d", sect.sct_oldown);
else
pr(" ");
pr("%5d", sect.sct_item[I_CIVIL]);
pr("%5d", sect.sct_item[I_MILIT]);
pr("%5d", sect.sct_item[I_UW]);
pr("%5d", sect.sct_item[I_FOOD]);
pr("%4d%%", sect.sct_work);
pr("%5d", sect.sct_avail);
if (!player->god) {
if (sect.sct_terr)
pr("%4d", sect.sct_terr);
else
pr(" ");
}
if (opt_FALLOUT) {
pr("%5d", sect.sct_fallout);
}
if (sect.sct_coastal)
pr("%4d", sect.sct_coastal);
pr("\n");
}
if (nsect == 0) {
if (player->argp[1])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return RET_FAIL;
} else
pr("%d sector%s\n", nsect, splur(nsect));
return 0;
}
static void
cens_hdr(void)
{
if (player->god)
pr(" ");
pr("CENSUS del dst\n");
if (player->god)
pr("own ");
pr(" sect eff ");
pr("prd ");
pr("mob uf uf old civ mil uw food work avail ");
if (!player->god)
pr("ter ");
if (opt_FALLOUT)
pr("fall ");
pr("coa");
pr("\n");
}