empserver/src/lib/commands/land.c

117 lines
3.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* land.c: List land units
*
* Known contributors to this file:
* Steve McClure, 1998
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "xy.h"
#include "sect.h"
#include "land.h"
#include "nat.h"
#include "nsc.h"
#include "deity.h"
#include "file.h"
#include "optlist.h"
#include "commands.h"
int
land(void)
{
int nunits;
struct nstr_item ni;
struct lndstr land;
int vec[I_MAX + 1];
s_char *mission_short_name();
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
nunits = 0;
while (nxtitem(&ni, (s_char *)&land)) {
if (land.lnd_own == 0)
continue;
if (!player->owner && !player->god)
continue;
if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
continue;
}
count_land_planes(&land);
lnd_count_units(&land);
if (nunits++ == 0) {
if (player->god)
pr("own ");
pr(" # unit type x,y a eff mil frt mu fd");
if (opt_FUEL)
pr(" fl");
pr(" tch retr rd");
pr(" xl");
pr(" ln");
pr(" l/s\n");
}
if (player->god)
pr("%3d ", land.lnd_own);
pr("%4d ", ni.cur);
pr("%-15.15s", lchr[(int)land.lnd_type].l_name);
prxy(" %4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
pr("%c", land.lnd_army);
pr("%4d%%", land.lnd_effic);
pr("%4d", lnd_getmil(&land));
pr("%4d", land.lnd_harden);
pr("%4d", land.lnd_mobil);
getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
pr("%4d", vec[I_FOOD]);
if (opt_FUEL)
pr("%3d", land.lnd_fuel);
pr("%4d ", land.lnd_tech);
pr("%3d%%", land.lnd_retreat);
pr("%3d", land.lnd_rad_max);
pr("%3d", land.lnd_nxlight);
pr("%3d", land.lnd_nland);
if (land.lnd_ship >= 0)
pr(" S%4d", land.lnd_ship);
else if (land.lnd_land >= 0)
pr(" L%4d", land.lnd_land);
pr("\n");
}
if (nunits == 0) {
if (player->argp[1])
pr("%s: No unit(s)\n", player->argp[1]);
else
pr("%s: No unit(s)\n", "");
return RET_FAIL;
} else
pr("%d unit%s\n", nunits, splur(nunits));
return RET_OK;
}