empserver/src/lib/commands/swap.c

112 lines
3.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* swap.c: Swap two sectors on the map
*
* Known contributors to this file:
* Ken Stevens, 1995
*/
#include <stdio.h>
#include <ctype.h>
#include "misc.h"
#include "player.h"
#include "var.h"
#include "xy.h"
#include "sect.h"
#include "nat.h"
#include "news.h"
#include "nsc.h"
#include "item.h"
#include "file.h"
#include "commands.h"
/*
* Syntax: swap <SECT> <SECT>
*/
int
swaps(void)
{
struct sctstr secta, sectb;
coord x, y;
s_char buf[1024];
s_char *p;
if (!(p = getstarg(player->argp[1], "First sector : ", buf)) ||
!sarg_xy(p, &secta.sct_x, &secta.sct_y) ||
!getsect(secta.sct_x, secta.sct_y, &secta))
return RET_SYN;
print_res(&secta);
if (!(p = getstarg(player->argp[2], "Second sector : ", buf)) ||
!sarg_xy(p, &sectb.sct_x, &sectb.sct_y) ||
!getsect(sectb.sct_x, sectb.sct_y, &sectb))
return RET_SYN;
print_res(&sectb);
if (!confirm
("Are you sure these are the two sectors you wish to swap? "))
return RET_FAIL;
/* save x and y from secta */
x = secta.sct_x;
y = secta.sct_y;
/* change the location of secta to that of sectb */
secta.sct_x = sectb.sct_x;
secta.sct_y = sectb.sct_y;
secta.sct_dist_x = sectb.sct_x;
secta.sct_dist_y = sectb.sct_y;
/* change the location of sectb to where secta was */
sectb.sct_x = x;
sectb.sct_y = y;
sectb.sct_dist_x = x;
sectb.sct_dist_y = y;
putsect(&secta);
putsect(&sectb);
pr("done\n");
return RET_OK;
}
void
print_res(struct sctstr *sp)
{
pr("own sect eff min gold fert oil uran\n");
pr("%3d ", sp->sct_own);
prxy("%4d,%-4d", sp->sct_x, sp->sct_y, player->cnum);
pr(" %c", dchr[sp->sct_type].d_mnem);
if (sp->sct_newtype != sp->sct_type)
pr("%c", dchr[sp->sct_newtype].d_mnem);
else
pr(" ");
pr("%4d%%", sp->sct_effic);
pr(" %4d", sp->sct_min);
pr("%5d", sp->sct_gmin);
pr("%5d", sp->sct_fertil);
pr("%4d", sp->sct_oil);
pr("%5d", sp->sct_uran);
pr("\n");
}