empserver/src/lib/subs/move.c

380 lines
10 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* move.c: Move something somewhere.
*
* Known contributors to this file:
*
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "sect.h"
#include "item.h"
#include "file.h"
#include "deity.h"
#include "xy.h"
#include "path.h"
#include "nat.h"
#include "map.h"
#include "nsc.h"
#include "damage.h"
#include "prototypes.h"
extern int move_map(s_char *what, coord curx, coord cury, s_char *arg);
int
move_ground(s_char *what, struct sctstr *start, struct sctstr *end,
double mobility, double weight, s_char *path,
int (*map) (s_char *, coord, coord, s_char *), int exploring,
int *dam)
/* RESULT */
{
struct sctstr sect, ending_sect;
struct sctstr next, dsect;
int vec[I_MAX + 1];
coord curx, cury, oldx, oldy;
coord tmpx, tmpy;
coord dx, dy;
s_char *movstr, *BestLandPath(s_char *, struct sctstr *,
struct sctstr *, double *, int);
double sect_mcost;
double total_mcost;
double mv_cost;
int dir;
int intcost;
int takedam = (*dam), out = 0;
s_char bpath[512];
s_char buf2[512];
s_char prompt[128];
s_char buf[1024];
if (mobility <= 0.0)
return -1;
*dam = 0;
if (path && sarg_xy(path, &dx, &dy) && getsect(dx, dy, &ending_sect)) {
if ((ending_sect.sct_x == start->sct_x) &&
(ending_sect.sct_y == start->sct_y)) {
pr("Start sector is ending sector!\n");
return -1;
}
pr("Looking for best path to %s\n", path);
path =
BestLandPath(buf2, start, &ending_sect, &total_mcost,
MOB_ROAD);
if (exploring && (path != (s_char *)0)) /* take off the 'h' */
*(path + strlen(path) - 1) = '\0';
if (path == (s_char *)0)
pr("No owned path exists!\n");
else {
pr("Using best path '%s', movement cost %1.3f\n",
path, total_mcost);
bzero(bpath, 512);
bcopy(path, bpath, strlen(path));
path = bpath;
}
if ((total_mcost * weight) > mobility) {
pr("Not enough mobility to go all the way. Nothing moved.\n");
*end = *start;
return -1;
}
}
movstr = path;
tmpx = start->sct_x;
curx = tmpx;
tmpy = start->sct_y;
cury = tmpy;
total_mcost = 0.0;
if (getsect(curx, cury, &sect) < 0) {
logerror("move_path: getsect %d,%d", curx, cury);
return -1;
}
for (;;) {
tmpx = curx;
tmpy = cury;
oldx = curx;
oldy = cury;
if (movstr == 0 || *movstr == 0) {
if (exploring) {
map(what, curx, cury, (s_char *)0);
} else {
move_map(what, curx, cury, (s_char *)0);
}
sprintf(prompt, "<%.1f: %c %s> ", mobility,
dchr[sect.sct_type].d_mnem,
xyas(sect.sct_x, sect.sct_y, player->cnum));
movstr = getstring(prompt, buf);
}
if (movstr && sarg_xy(movstr, &dx, &dy)) {
if (getsect(dx, dy, &dsect)) {
movstr =
BestLandPath(buf2, &sect, &dsect, &mv_cost, MOB_ROAD);
} else {
pr("Invalid destination sector!\n");
movstr = (s_char *)0;
}
if (movstr == (s_char *)0) {
pr("Can't get to %s from here!\n",
xyas(dx, dy, player->cnum));
movstr = (s_char *)0;
} else {
if ((mv_cost * weight) > mobility) {
pr("Not enough mobility to go all the way. Nothing moved.\n");
movstr = (s_char *)0;
} else {
pr("Using best path '%s', movement cost %1.3f\n",
movstr, mv_cost);
bzero(bpath, 512);
bcopy(movstr, bpath, strlen(movstr));
movstr = bpath;
}
}
}
if (movstr == 0 || *movstr == 0)
movstr = dirch;
if ((dir = chkdir(*movstr, DIR_STOP, DIR_MAP)) < 0) {
pr("\"%c\" is not legal...", *movstr);
direrr("'%c' to stop ", "'%c' to view ", "& '%c' to map\n");
*movstr = 0;
continue;
}
movstr++;
if (dir == DIR_MAP) {
if (!exploring)
map(what, curx, cury, movstr + 1);
*movstr = 0;
continue;
} else if (dir == DIR_STOP)
break;
else if (dir == DIR_VIEW) {
pr("%d%% %s with %d civilians.\n", sect.sct_effic,
dchr[sect.sct_type].d_name,
getvar(V_CIVIL, (s_char *)&sect, EF_SECTOR));
continue;
}
/*
* now see if we can move into the
* next sector. Mobility, terrain,
* or ownership may prevent us.
*/
tmpx += diroff[dir][0];
tmpy += diroff[dir][1];
if (getsect(tmpx, tmpy, &next) < 0) {
pr("You can't go there...\n");
*movstr = 0;
continue;
}
if (!player->god) {
if ((next.sct_type == SCT_SANCT) &&
(next.sct_own != player->cnum)) {
pr("Converts, huh?\n");
*end = next;
intcost = (int)total_mcost;
if (chance(total_mcost - intcost))
intcost++;
return intcost;
}
getvec(VT_ITEM, vec, (s_char *)&next, EF_SECTOR);
sect_mcost = sector_mcost(&next, MOB_ROAD);
if ((!player->owner && (!exploring ||
(vec[I_MILIT] || vec[I_CIVIL]))) ||
sect_mcost == -1.0) {
/* already-owned, or prohibited terrain */
pr("You can't go there...\n");
*movstr = 0;
continue;
}
sect_mcost *= weight;
if (sect_mcost > mobility) {
pr("Not enough mobility. ");
pr("You can't go there...\n");
*movstr = 0;
continue;
}
mobility -= sect_mcost;
total_mcost += sect_mcost;
}
curx = tmpx;
cury = tmpy;
if (cury != start->sct_y)
out = 1;
if (curx != start->sct_x)
out = 1;
sect = next;
if (takedam)
*dam += check_lmines(sect.sct_x, sect.sct_y, weight);
if (*dam >= 100)
break;
/*
* Check and see if anyone will interdict us
*/
if (takedam && chance(weight / 100.0) &&
((curx != oldx) || (cury != oldy)))
(*dam) +=
ground_interdict(curx, cury, player->cnum, "commodities");
if (*dam >= 100)
break;
}
*end = sect;
intcost = (int)total_mcost;
if (intcost < 0)
return -1;
if ((start->sct_x == end->sct_x) && (start->sct_y == end->sct_y)
&& !out)
return -1;
if (chance(total_mcost - intcost))
intcost++;
return intcost;
}
/*ARGSUSED*/
int
move_map(s_char *what, coord curx, coord cury, s_char *arg)
{
struct nstr_sect ns;
struct natstr *np;
struct sctstr sect;
coord rel_x, rel_y;
s_char range[128];
s_char view[7];
int i;
int vec[I_MAX + 1];
int changed = 0;
np = getnatp(player->cnum);
rel_x = xrel(np, curx);
rel_y = yrel(np, cury);
sprintf(range, "%d:%d,%d:%d", rel_x - 2, rel_x + 2, rel_y - 1,
rel_y + 1);
player->condarg = 0;
/* This is necessary, otherwise move_map would attempt to pay */
/* attention to the conditional arguments left behind by such */
/* a command as "tran p -1,-1 ?eff=100".. It'd then only see */
/* 100% efficienct sects, and get all screwed up --ts */
if (!snxtsct(&ns, range))
return RET_FAIL;
i = 0;
while (i < 7 && nxtsct(&ns, &sect)) {
view[i] = dchr[sect.sct_type].d_mnem;
switch (sect.sct_type) {
case SCT_WATER:
case SCT_RURAL:
case SCT_MOUNT:
case SCT_WASTE:
case SCT_PLAINS:
break;
default:
if (sect.sct_own != player->cnum && !player->god)
view[i] = '?';
break;
}
changed += map_set(player->cnum, ns.x, ns.y, view[i], 0);
i++;
}
if (changed)
writemap(player->cnum);
if (!getsect(curx, cury, &sect))
return RET_FAIL;
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
pr(" %c %c eff mob civ mil uw food work avail\n",
view[0], view[1]);
pr(" %c %c %c %3d %3d %4d %4d %4d %4d %3d %3d\n",
view[2], view[3], view[4],
sect.sct_effic, sect.sct_mobil, vec[I_CIVIL], vec[I_MILIT],
vec[I_UW], vec[I_FOOD], sect.sct_work, sect.sct_avail);
pr(" %c %c\n", view[5], view[6]);
return RET_OK;
}
int
fly_map(coord curx, coord cury)
{
struct nstr_sect ns;
struct natstr *np;
struct sctstr sect;
coord rel_x, rel_y;
s_char view[7];
int i;
s_char range[128];
np = getnatp(player->cnum);
rel_x = xrel(np, curx);
rel_y = yrel(np, cury);
sprintf(range, "%d:%d,%d:%d", rel_x - 2, rel_x + 2, rel_y - 1,
rel_y + 1);
player->condarg = 0;
/* This is necessary, otherwise move_map would attempt to pay */
/* attention to the conditional arguments left behind by such */
/* a command as "tran p -1,-1 ?eff=100".. It'd then only see */
/* 100% efficienct sects, and get all screwed up --ts */
if (!snxtsct(&ns, range))
return RET_FAIL;
i = 0;
while (i < 7 && nxtsct(&ns, &sect)) {
if (!(view[i] = player->bmap[sctoff(ns.x, ns.y)]))
view[i] = ' ';
i++;
}
pr(" %c %c\n", view[0], view[1]);
pr(" %c %c %c\n", view[2], view[3], view[4]);
pr(" %c %c\n", view[5], view[6]);
return RET_OK;
}
int
check_lmines(coord x, coord y, double weight)
{
struct sctstr sect;
int mines;
int dam = 0;
getsect(x, y, &sect);
mines = getvar(V_MINE, (s_char *)&sect, EF_SECTOR);
if (mines > 0 &&
sect.sct_oldown != player->cnum &&
chance(DMINE_LHITCHANCE(mines)) && chance(weight / 100.0)) {
pr_beep();
pr("Blammo! Landmines detected! in %s ",
xyas(sect.sct_x, sect.sct_y, player->cnum));
dam = roll(20);
--mines;
putvar(V_MINE, mines, (s_char *)&sect, EF_SECTOR);
putsect(&sect);
pr("%d damage sustained.\n", dam);
}
return dam;
}