empserver/src/lib/update/plague.c

200 lines
5.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* plague.c: Plague related functions
*
* Known contributors to this file:
* Steve McClure, 1998-2000
*/
#include <math.h>
#include "misc.h"
#include "var.h"
#include "sect.h"
#include "nat.h"
#include "item.h"
#include "news.h"
#include "file.h"
#include "xy.h"
#include "optlist.h"
#include "update.h"
#include "common.h"
#include "subs.h"
#include "lost.h"
#include "gen.h"
void
do_plague(struct sctstr *sp, struct natstr *np, int etu)
{
int vec[I_MAX + 1];
int cvec[I_MAX + 1];
int n;
if (opt_NO_PLAGUE) /* no plague nothing to do */
return;
if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
return;
if (getvec(VT_COND, cvec, (s_char *)sp, EF_SECTOR) <= 0)
bzero((s_char *)cvec, sizeof(cvec));
if (cvec[C_PSTAGE] == 0) {
cvec[C_PSTAGE] = infect_people(np, vec, sp->sct_effic,
(int)sp->sct_mobil, sp);
cvec[C_PTIME] = 0;
} else {
n = plague_people(np, vec, cvec, etu);
switch (n) {
case PLG_DYING:
wu(0, sp->sct_own, "PLAGUE deaths reported in %s.\n",
ownxy(sp));
nreport(sp->sct_own, N_DIE_PLAGUE, 0, 1);
break;
case PLG_INFECT:
wu(0, sp->sct_own, "%s battling PLAGUE\n", ownxy(sp));
break;
case PLG_INCUBATE:
/* Are we still incubating? */
if (n == cvec[C_PSTAGE]) {
/* Yes. Will it turn "infectious" next time? */
if (cvec[C_PTIME] <= etu) {
/* Yes. Report an outbreak. */
wu(0, sp->sct_own,
"Outbreak of PLAGUE in %s!\n", ownxy(sp));
nreport(sp->sct_own, N_OUT_PLAGUE, 0, 1);
}
} else {
/* It has already moved on to "infectious" */
wu(0, sp->sct_own, "%s battling PLAGUE\n", ownxy(sp));
}
break;
case PLG_EXPOSED:
/* Has the plague moved to "incubation" yet? */
if (n != cvec[C_PSTAGE]) {
/* Yes. Will it turn "infectious" next time? */
if (cvec[C_PTIME] <= etu) {
/* Yes. Report an outbreak. */
wu(0, sp->sct_own,
"Outbreak of PLAGUE in %s!\n", ownxy(sp));
nreport(sp->sct_own, N_OUT_PLAGUE, 0, 1);
}
}
break;
default:
break;
}
}
if (vec[I_CIVIL] == 0 && vec[I_MILIT] == 0 &&
!has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
sp->sct_own = 0;
sp->sct_oldown = 0;
}
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
putvec(VT_COND, cvec, (s_char *)sp, EF_SECTOR);
}
/*ARGSUSED*/
int
infect_people(struct natstr *np, register int *vec, u_int eff, int mobil,
struct sctstr *sp)
{
double plg_num;
double plg_denom;
double plg_chance;
double civvies = 999.0;
if (opt_NO_PLAGUE) /* no plague nothing to do */
return PLG_HEALTHY;
if (np->nat_level[NAT_TLEV] <= 10.0)
return PLG_HEALTHY;
if (opt_BIG_CITY && (sp->sct_type == SCT_CAPIT))
civvies = 9999.0;
/*
* make plague where there was none before...
*/
plg_num = ((vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW]) / civvies) *
((vec[I_IRON] + vec[I_OIL] + (vec[I_RAD] * 2)) / 10.0 +
np->nat_level[NAT_TLEV] + 100.0);
plg_denom = eff + mobil + 100 + np->nat_level[NAT_RLEV];
plg_chance = ((plg_num / plg_denom) - 1.0) * 0.01;
if (chance(plg_chance))
return PLG_EXPOSED;
return PLG_HEALTHY;
}
/*
* Given the fact that plague exists, kill off
* people if in plague state DYING. Increment
* the plague time. Return "current" plague
* stage. No reports generated here anymore.
*/
int
plague_people(struct natstr *np, register int *vec, register int *cvec,
int etus)
{
int stage;
double plg_num;
double plg_denom;
double pct_left;
if (opt_NO_PLAGUE) /* no plague nothing to do */
return PLG_HEALTHY;
cvec[C_PTIME] -= etus;
stage = cvec[C_PSTAGE];
switch (stage) {
case PLG_DYING:
plg_num = 100.0 * etus;
plg_denom = (np->nat_level[NAT_RLEV] + 100.0) *
(vec[C_PTIME] + etus + 1.0);
pct_left = 1.0 - (double)(plg_num / plg_denom);
if (pct_left < 0.2)
pct_left = 0.2;
vec[I_CIVIL] = vec[I_CIVIL] * pct_left;
vec[I_MILIT] = vec[I_MILIT] * pct_left;
vec[I_UW] = vec[I_UW] * pct_left;
break;
case PLG_INFECT:
case PLG_INCUBATE:
break;
case PLG_EXPOSED:
cvec[C_PTIME] = 0;
break;
default:
/* bad */
cvec[C_PTIME] = 0;
break;
}
if (cvec[C_PTIME] <= 0) {
cvec[C_PSTAGE]--;
cvec[C_PTIME] = (etus / 2) + (random() % etus);
}
return stage;
}