empserver/tests/navi-march/01-navigate-1
Markus Armbruster a024dbb8a3 navigate: Require all ships to start in the same sector
The capability to navigate ships spread over several sectors is
obscure and rarely useful.  Accidental use is probably more frequent
than intentional use.  Issues:

* Interactive prompts show only the flagship's position, and give no
  clue that some ships are actually elsewhere.

* Path finding is supported only when all navigating ships are in
  the same sector.

* Interdiction becomes rather complex.  For each movement, every
  sector entered is interdicted independently.  This means the same
  fort, ship, land unit or plane can interdict multiple times.
  Interdiction order depends on the order the code examines
  ships. which the player can control.  This is all pretty much
  undocumented.

* Complicates the code and its maintenance.  Multiplies the number of
  test cases needed to cover navigate.

I feel we're better off without this feature.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:13:14 +01:00

131 lines
2.1 KiB
Text

|| list, change leader, nonsense
navi 2/3/0 i
fi
X
|| stuck in starting sector
| on sale/unremarkable/dead/foreign/crewless in 0,0
set s 12 500
navi 12/10/19/11/13
yh
| in harbor 1,1 2% and 3,1 1%
navi 20 yh
navi 21 h
| in bridge 2,0 60% and 6,0 59%
navi 22 uh
navi 23 h
| in canal 2,2 2% and 4,2 1%
navi 24/26 yh
navi 25 h
| landlocked in 1,-1
navi 27 h
| not with flagship
nav 28/10 yh
__cmd added 1 1 0
|| get stuck on the way
| sink, by hitting mine in 11,-5
| #31 hits a mine, #30 doesn't
navi 31/30 jX
iyh
| lose crew, by hitting mines in 11,-5
| at least one hit must lose crew; use __cmd to force it if necessary
navi 32/33/34/35/36/37/38/39 jiyh
| BUG: moves on without crew
| TODO sink ship at navi prompt, changing leader
| TODO slap bridge onto ship at navi prompt
|| sector entry
| enter harbor 1,1 2% and 3,1 1%
navi 50 nh
navi 51 bX
h
| enter bridge 2,0 60% and 6,0 59%
navi 52 gh
navi 53 jX
h
| enter canal 2,2 2%, not all capable
navi 54/55 n
iyyh
navi 57/56 n
iyyh
navi 58/59 nX
h
| enter canal 4,2 1%
navi 60 bX
h
| enter land 1,-1
navi 61 gX
h
| enter unowned harbor 11,1, friendly -7,1, unfriendly -9,1
navi 62 bh
navi 63 bh
navi 64 bX
h
| enter unfriendly canal -10,2
navi 65 bX
h
| BUG: reports "too large"
| enter unowned bridge 10,0, friendly -6,0, unfriendly bridge -10,0
navi 70 gh
navi 71 gh
navi 72 gX
h
| run out of mob, change leader
navi 84/83/80/81/82
yyyy
h
|| path finding
| to sea, sea, land
navi 90 -3,-3
0,-4
1,-1
navi 90 1,-1
h
| odd: unreachable dest at prompt stops, argument doesn't
| to allied harbor 2%
navi 91 -3,1
h
| to canal 2%
navi 92 2,2
h
| BUG: can't find path to / through canal
|| lookout, mapping, radar, sonar
navi 102/101/100
v
B
l
l 0
ygg
B 0
M *
r
r 100
s
s 100
f
r
h
|| mining
navi 110/111 d
d 12
nd 111/110 3
h
|| sweeping
| no sweepers
navi 0/1 mh
| not at sea
navi 5 mh
| implicit sweep
navi 121/122/128 j
| explicit sweep, out of mob
imjh
| magazine full
| mess with the dice to avoid hitting one
__cmd added -1 0 0
navi 129 nmh
| implicit sweep in dense minefield, not all capable
navi 135/130/131/136/137/138/139
j
| implicit sweep, not all capable
mmmh
| BUG: mobility use low
|| TODO interdiction