empserver/tests/fire/journal.log
Markus Armbruster 17abdbc5e0 torpedo fire: Reveal sub hit by return fire or depth charge
This partly reverts a change made in Empire 2.3 to tell a submarine's
opponent only that he's dealing with a "sub" instead of the
submarine's UID and type.  Hiding submarines is done by prsub().
Uses:

* Command torpedo: defender depth charges or torpedoes an attacking
  submarine

  If you can attack a submarine reactively, you should be able to
  attack it actively, too.  But that requires its UID.  Reveal it
  again, but keep the type hidden.

* Command fire: defender fires back at a submarine using its deck gun

  Submarines need to surface to fire deck guns, so they shouldn't be
  treated any different than surface ships.  Revert Empire 2.3's
  change entirely there, i.e. defender learns type as well as UID.

* Command torpedo: attacking submarine hits its target

  Keep the submarine hidden.

* Commands torpedo and fire: attacking ship hits a submarine

  The attacker passed the UID as command argument, so it doesn't
  matter whether we print it or not.  Printing it is simpler to code,
  so do that.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:52 +01:00

1562 lines
80 KiB
Text

Main startup
Main prng MT19937 1
Conn0 output Conn0 2 Empire server ready
Conn0 input user tester
Conn0 output Conn0 0 hello tester
Conn0 input coun red
Conn0 output Conn0 10 country red does not exist
Conn0 output Conn0 3 so long...
Conn1 output Conn1 2 Empire server ready
Conn1 input user tester
Conn1 output Conn1 0 hello tester
Conn1 input coun 1
Conn1 output Conn1 0 country name 1
Conn1 input pass 1
Conn1 output Conn1 0 password ok
Conn1 input play
Conn1 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1
Play#1 output Play#1 1 *** Server configured for testing ***
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
Play#1 output Play#1 6 0 640
Play#1 input cens * ?shell>0
Play#1 command census
Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
Play#1 output Play#1 1 CENSUS del dst
Play#1 output Play#1 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
Play#1 output Play#1 1 -4,0 + 100% 127 .. .. 100 5 0 0 0% 0 0 1
Play#1 output Play#1 1 -2,0 f 4% 127 .. .. 100 5 0 0 0% 0 0
Play#1 output Play#1 1 0,0 f 5% 127 .. .. 100 5 0 0 0% 0 0
Play#1 output Play#1 1 2,0 f 100% 127 .. .. 100 5 0 0 0% 0 0
Play#1 output Play#1 1 4,0 f 100% 127 .. .. 100 5 0 0 0% 0 0 1
Play#1 output Play#1 1 5 sectors
Play#1 output Play#1 6 0 640
Play#1 input comm * ?shell>0
Play#1 command commodity
Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
Play#1 output Play#1 1 COMMODITIES deliver-- distribute
Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 0,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2,0 f .......... .......... 100 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4,0 f .......... .......... 100 7 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 sectors
Play#1 output Play#1 6 0 640
Play#1 input fire se 1,0 6,0
Play#1 command fire
Play#1 output Play#1 6 0 639
Play#1 input fire se 2,2 6,0
Play#1 command fire
Play#1 output Play#1 6 0 638
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 639
Play#1 input fire se -4,0 6,0
Play#1 command fire
Play#1 output Play#1 6 0 638
Play#1 input fire se -2,0 6,0
Play#1 command fire
Play#1 output Play#1 1 Fort not efficient enough to fire!
Play#1 output Play#1 6 0 637
Play#1 input fire se 0,0 0,0
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 You can't fire upon yourself!
Play#1 output Play#1 6 0 636
Play#1 input fire se 0,0 1,0
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 No such sector exists!
Play#1 output Play#1 6 0 635
Play#1 input fire se 0,0 666
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 634
Play#1 input fire se 0,0 19
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 633
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 634
Play#1 input move m 0,0 1 nh
Play#1 command move
Play#1 output Play#1 1 No mobility used
Play#1 output Play#1 1 127 mob left in 0,0
Play#1 output Play#1 6 0 633
Play#1 input fire se 0,0 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough military in sector 0,0!
Play#1 output Play#1 6 0 632
Play#1 input move m 1,1 1 yh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 1
Play#1 output Play#1 1 126 mob left in 1,1
Play#1 output Play#1 6 0 631
Play#1 input move g 0,0 1 nh
Play#1 command move
Play#1 output Play#1 1 No mobility used
Play#1 output Play#1 1 127 mob left in 0,0
Play#1 output Play#1 6 0 630
Play#1 input fire se 0,0 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough guns in sector 0,0!
Play#1 output Play#1 6 0 629
Play#1 input move g 1,1 1 yh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 3
Play#1 output Play#1 1 123 mob left in 1,1
Play#1 output Play#1 6 0 628
Play#1 input move s 0,0 1 nh
Play#1 command move
Play#1 output Play#1 1 No mobility used
Play#1 output Play#1 1 127 mob left in 0,0
Play#1 output Play#1 6 0 627
Play#1 input fire se 0,0 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough shells in sector 0,0!
Play#1 output Play#1 6 0 626
Play#1 input move s 1,1 1 yh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 1
Play#1 output Play#1 1 122 mob left in 1,1
Play#1 output Play#1 6 0 625
Play#1 input fire se 4,0 -12,0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 624
Play#1 input fire se 4,0 0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 623
Play#1 input fire se 4,0 13
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 622
Play#1 input fire se 4,0 12
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 621
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 620
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 619
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 14,0 for 22 damage.
Play#1 output Play#1 6 0 618
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 617
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 616
Play#1 input fire se 4,0 14,0
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 14,0 for 39 damage.
Play#1 output Play#1 6 0 615
Play#1 input fire se 4,0 2,-2
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,-2 for 21 damage.
Play#1 output Play#1 6 0 614
Play#1 input move s 2,0 20 gh
Play#1 command move
Play#1 output Play#1 1 Total movement cost = 7
Play#1 output Play#1 1 120 mob left in 2,0
Play#1 output Play#1 6 0 613
Play#1 input fire se 0,0 -2,-2
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector -2,-2 for 0 damage.
Play#1 output Play#1 6 0 612
Play#1 input fire se 2,0 -2,-2
Play#1 command fire
Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector -2,-2 for 5 damage.
Play#1 output Play#1 6 0 611
Play#1 input fire se 4,0 -2,-2
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector -2,-2 for 43 damage.
Play#1 output Play#1 6 0 610
Play#1 input __cmd added -3 -3 0
Play#1 command __cmd
Play#1 output Play#1 6 0 607
Play#1 input fire se 0,0 2,2
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,2 for 0 damage.
Play#1 output Play#1 6 0 606
Play#1 input fire se 2,0 2,2
Play#1 command fire
Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,2 for 5 damage.
Play#1 output Play#1 6 0 605
Play#1 input fire se 4,0 2,2
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,2 for 21 damage.
Play#1 output Play#1 6 0 604
Play#1 input fire se 0,0 9
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 5,1 for 0 damage.
Play#1 output Play#1 6 0 603
Play#1 input fire se 2,0 9
Play#1 command fire
Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 5,1 for 3 damage.
Play#1 output Play#1 1 cs cargo ship (#9) takes 2
Play#1 output Play#1 6 0 602
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 603
Play#1 input fire se 0,0 23
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 0 damage.
Play#1 output Play#1 6 0 602
Play#1 input fire se 2,0 23
Play#1 command fire
Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 2 damage.
Play#1 output Play#1 6 0 601
Play#1 input fire se 4,0 23
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 26 damage.
Play#1 output Play#1 6 0 600
Play#1 input fire se 4,0 21
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#21) in 6,0 for 24 damage.
Play#1 output Play#1 1 cs cargo ship (#21) sunk!
Play#1 output Play#1 6 0 599
Play#1 input fire se 0,0 22
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 0 damage.
Play#1 output Play#1 6 0 598
Play#1 input fire se 2,0 22
Play#1 command fire
Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 4 damage.
Play#1 output Play#1 6 0 597
Play#1 input fire se 4,0 22
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 49 damage.
Play#1 output Play#1 6 0 596
Play#1 input fire se 4,0 20
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in 2,2 for 27 damage.
Play#1 output Play#1 1 cs cargo ship (#20) sunk!
Play#1 output Play#1 6 0 595
Play#1 input comm * ?shell>0
Play#1 command commodity
Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
Play#1 output Play#1 1 COMMODITIES deliver-- distribute
Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 0,0 f .......... .......... 16 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2,0 f .......... .......... 75 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4,0 f .......... .......... 83 7 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 sectors
Play#1 output Play#1 6 0 595
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Conn2 output Conn2 2 Empire server ready
Conn2 input user tester
Conn2 output Conn2 0 hello tester
Conn2 input coun POGO
Conn2 output Conn2 0 country name POGO
Conn2 input pass peter
Conn2 output Conn2 0 password ok
Conn2 input play
Conn2 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 1
Play#0 output Play#0 1 *** Server configured for testing ***
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input terr * ?terr=2&eff<100 1
Play#0 command territory
Play#0 output Play#0 6 0 640
Play#0 input cens * ?terr=1
Play#0 command census
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 CENSUS del dst
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 2 0,2 + 100% 127 .. .. 1000 0 0 0 0% 100 0 1
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input comm * ?terr=1
Play#0 command commodity
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 100 100 0
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input sinf * ?terr=1
Play#0 command sinfrastructure
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 road rail defense
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 2 0,2 + 100% 100% 0.001 yes 0.020 100% 1.00
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input ship * ?eff<100
Play#0 command ship
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
Play#0 output Play#0 1 2 10 sb submarine 2,2 20% 0 0 0 0 0 0 0 0 0 60
Play#0 output Play#0 1 2 11 sb submarine 6,0 20% 0 0 0 0 0 0 0 1 0 60
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
Play#0 output Play#0 1 8 ships
Play#0 output Play#0 6 0 640
Play#0 input carg * ?eff<100
Play#0 command cargo
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 10 sb 2,2 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 11 sb 6,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
Play#0 output Play#0 1 8 ships
Play#0 output Play#0 6 0 640
Play#0 input plane * ?eff<100
Play#0 command plane
Play#0 output Play#0 1 *: No plane(s)
Play#0 output Play#0 1 command failed
Play#0 output Play#0 6 0 640
Play#0 input land * ?eff<100
Play#0 command land
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
Play#0 input lcarg * ?eff<100
Play#0 command lcargo
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
Play#0 input nuke *
Play#0 command nuke
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
Play#0 output Play#0 1 2 nukes
Play#0 output Play#0 6 0 640
Play#0 input __cmd added 3 0 0
Play#0 command __cmd
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Conn3 output Conn3 2 Empire server ready
Conn3 input user tester
Conn3 output Conn3 0 hello tester
Conn3 input coun 1
Conn3 output Conn3 0 country name 1
Conn3 input pass 1
Conn3 output Conn3 0 password ok
Conn3 input play
Conn3 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1
Play#1 output Play#1 1 *** Server configured for testing ***
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
Play#1 output Play#1 6 0 595
Play#1 input ship * ?shell>0
Play#1 command ship
Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#1 output Play#1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 4 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
Play#1 output Play#1 1 5 dd destroyer 8,0 100% 0 5 0 0 0 0 0 0 127 100
Play#1 output Play#1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
Play#1 output Play#1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
Play#1 output Play#1 1 7 ships
Play#1 output Play#1 6 0 595
Play#1 input carg * ?shell>0
Play#1 command cargo
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4 bb 3,1 100% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 dd 8,0 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 7 ships
Play#1 output Play#1 6 0 595
Play#1 input fire sh 666 6,0
Play#1 command fire
Play#1 output Play#1 6 0 594
Play#1 input fire sh 11 6,0
Play#1 command fire
Play#1 output Play#1 6 0 593
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 594
Play#1 input fire sh 9 6,0
Play#1 command fire
Play#1 output Play#1 1 Ships 9 cannot fire guns!
Play#1 output Play#1 6 0 593
Play#1 input fire sh 1 6,0
Play#1 command fire
Play#1 output Play#1 1 Ship #1 is crippled!
Play#1 output Play#1 6 0 592
Play#1 input fire sh 2 2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#2) ready to fire
Play#1 output Play#1 1 You can't fire upon yourself!
Play#1 output Play#1 6 0 591
Play#1 input fire sh 2 1,0
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#2) ready to fire
Play#1 output Play#1 1 No such sector exists!
Play#1 output Play#1 6 0 590
Play#1 input fire sh 2 666
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#2) ready to fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 589
Play#1 input fire sh 2 19
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#2) ready to fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 588
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 589
Play#1 input unload m 2 13
Play#1 command unload
Play#1 output Play#1 1 13 military unloaded from bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 588
Play#1 input fire sh 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough mil on ship #2
Play#1 output Play#1 6 0 587
Play#1 input load m 2 13
Play#1 command load
Play#1 output Play#1 1 13 military loaded onto bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 586
Play#1 input unload g 2 10
Play#1 command unload
Play#1 output Play#1 1 10 guns unloaded from bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 585
Play#1 input fire sh 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough guns on ship #2
Play#1 output Play#1 6 0 584
Play#1 input load g 2 10
Play#1 command load
Play#1 output Play#1 1 10 guns loaded onto bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 583
Play#1 input unload s 2 100
Play#1 command unload
Play#1 output Play#1 1 100 shells unloaded from bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 582
Play#1 input fire sh 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Not enough shells on ship #2
Play#1 output Play#1 6 0 581
Play#1 input load s 2 100
Play#1 command load
Play#1 output Play#1 1 100 shells loaded onto bb battleship (#2) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 580
Play#1 input miss s * ?mission#0 q
Play#1 command mission
Play#1 output Play#1 1 Thing x,y op-sect rad mission
Play#1 output Play#1 1 bb battleship (#1) 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 bb battleship (#2) 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 bb battleship (#3) 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 bb battleship (#4) 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 dd destroyer (#5) 8,0 8,0 2 is on an interdiction mission
Play#1 output Play#1 1 dd destroyer (#6) 3,3 3,3 2 is on an interdiction mission
Play#1 output Play#1 6 0 578
Play#1 input __cmd added 1 2 0
Play#1 command __cmd
Play#1 output Play#1 6 0 580
Play#1 input fire sh 3 -12,0
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 579
Play#1 input fire sh 3 0
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 578
Play#1 input fire sh 3 13
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 577
Play#1 input fire sh 3 12
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 576
Play#1 input fire sh 3 6,0
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 6,0 for 87 damage.
Play#1 output Play#1 6 0 575
Play#1 input fire sh 3 2,-2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,-2 for 87 damage.
Play#1 output Play#1 6 0 574
Play#1 input unload g 4 -1
Play#1 command unload
Play#1 output Play#1 1 9 guns unloaded from bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 573
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
Play#1 output Play#1 6 0 572
Play#1 input load g 4 1
Play#1 command load
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 571
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 25 damage.
Play#1 output Play#1 6 0 570
Play#1 input load g 4 1
Play#1 command load
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 569
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 32 damage.
Play#1 output Play#1 6 0 568
Play#1 input load g 4 7
Play#1 command load
Play#1 output Play#1 1 7 guns loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 567
Play#1 input unload s 4 -1
Play#1 command unload
Play#1 output Play#1 1 95 shells unloaded from bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 566
Play#1 input load s 3 100
Play#1 command load
Play#1 output Play#1 1 95 shells loaded onto bb battleship (#3) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 565
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 21 damage.
Play#1 output Play#1 6 0 564
Play#1 input tend s 3 2 4
Play#1 command tend
Play#1 output Play#1 1 2 total shells transferred off of bb battleship (#3)
Play#1 output Play#1 6 0 563
Play#1 input __cmd added -2 -2 0
Play#1 command __cmd
Play#1 output Play#1 6 0 561
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 50 damage.
Play#1 output Play#1 6 0 560
Play#1 input tend s 3 93 4
Play#1 command tend
Play#1 output Play#1 1 93 total shells transferred off of bb battleship (#3)
Play#1 output Play#1 6 0 559
Play#1 input __cmd added -1 -1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 558
Play#1 input unload m 4 -1
Play#1 command unload
Play#1 output Play#1 1 12 military unloaded from bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 557
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
Play#1 output Play#1 6 0 556
Play#1 input load m 4 1
Play#1 command load
Play#1 output Play#1 1 1 military loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 555
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 3.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
Play#1 output Play#1 6 0 554
Play#1 input load m 4 1
Play#1 command load
Play#1 output Play#1 1 1 military loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 553
Play#1 input fire sh 4 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#4) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 23 damage.
Play#1 output Play#1 6 0 552
Play#1 input load m 4 10
Play#1 command load
Play#1 output Play#1 1 10 military loaded onto bb battleship (#4) at 3,1
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 551
Play#1 input fire sh 2 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#2) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 49 damage.
Play#1 output Play#1 6 0 550
Play#1 input fire sh 3 0,2
Play#1 command fire
Play#1 output Play#1 1 bb battleship (#3) ready to fire
Play#1 output Play#1 1 range is 4.00 (3.71)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 88 damage.
Play#1 output Play#1 6 0 549
Play#1 input fire sh 5 13
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub #13 in 6,0 for 35 damage.
Play#1 output Play#1 6 0 548
Play#1 input fire sh 6 12
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#6) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub #12 in 2,2 for 40 damage.
Play#1 output Play#1 6 0 547
Play#1 input fire sh 5 11
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub #11 in 6,0 for 37 damage.
Play#1 output Play#1 1 sub #11 sunk!
Play#1 output Play#1 6 0 546
Play#1 input fire sh 6 10
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#6) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub #10 in 2,2 for 34 damage.
Play#1 output Play#1 1 sub #10 sunk!
Play#1 output Play#1 6 0 545
Play#1 input navi 5 jh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
Play#1 output Play#1 1 dd destroyer (#5) stopped at 10,0
Play#1 output Play#1 6 0 544
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 1.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 543
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 43 damage.
Play#1 output Play#1 6 0 542
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 1.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 541
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 35 damage.
Play#1 output Play#1 6 0 540
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 1.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 539
Play#1 input fire sh 5 24
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 38 damage.
Play#1 output Play#1 6 0 538
Play#1 input carg * ?shell>0
Play#1 command cargo
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 72 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4 bb 3,1 100% 0 13 0 90 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 7 ships
Play#1 output Play#1 6 0 538
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Conn4 output Conn4 2 Empire server ready
Conn4 input user tester
Conn4 output Conn4 0 hello tester
Conn4 input coun POGO
Conn4 output Conn4 0 country name POGO
Conn4 input pass peter
Conn4 output Conn4 0 password ok
Conn4 input play
Conn4 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 1
Play#0 output Play#0 1 *** Server configured for testing ***
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input terr * ?terr=2&eff<100 1
Play#0 command territory
Play#0 output Play#0 6 0 640
Play#0 input cens * ?terr=1
Play#0 command census
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 CENSUS del dst
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 2 0,2 + 7% 9 .. .. 72 0 0 0 0% 7 0 1
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input comm * ?terr=1
Play#0 command commodity
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 7 7 0
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input sinf * ?terr=1
Play#0 command sinfrastructure
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 road rail defense
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 2 0,2 + 7% 7% 0.349 yes 0.349 7% 1.00
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input ship * ?eff<100
Play#0 command ship
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
Play#0 output Play#0 1 9 ships
Play#0 output Play#0 6 0 640
Play#0 input carg * ?eff<100
Play#0 command cargo
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
Play#0 output Play#0 1 9 ships
Play#0 output Play#0 6 0 640
Play#0 input plane * ?eff<100
Play#0 command plane
Play#0 output Play#0 1 *: No plane(s)
Play#0 output Play#0 1 command failed
Play#0 output Play#0 6 0 640
Play#0 input land * ?eff<100
Play#0 command land
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
Play#0 input lcarg * ?eff<100
Play#0 command lcargo
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
Play#0 input nuke *
Play#0 command nuke
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
Play#0 output Play#0 1 2 nukes
Play#0 output Play#0 6 0 640
Play#0 input __cmd added 3 0 0
Play#0 command __cmd
Play#0 output Play#0 6 0 640
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Conn5 output Conn5 2 Empire server ready
Conn5 input user tester
Conn5 output Conn5 0 hello tester
Conn5 input coun 1
Conn5 output Conn5 0 country name 1
Conn5 input pass 1
Conn5 output Conn5 0 password ok
Conn5 input play
Conn5 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1
Play#1 output Play#1 1 *** Server configured for testing ***
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
Play#1 output Play#1 6 0 538
Play#1 input land * ?shell>0
Play#1 command land
Play#1 output Play#1 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#1 output Play#1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#1 output Play#1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
Play#1 output Play#1 1 4 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
Play#1 output Play#1 1 5 hat hvy artill 0,-2 100% 10 0 127 0 160 42% 0 0
Play#1 output Play#1 1 9 sup supply 1,1 100% 10 0 0 0 50 42% 0 0
Play#1 output Play#1 1 6 units
Play#1 output Play#1 6 0 538
Play#1 input lcarg * ?shell>0
Play#1 command lcargo
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4 hat 3,1 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 hat 0,-2 100% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 units
Play#1 output Play#1 6 0 538
Play#1 input fire la 666 6,0
Play#1 command fire
Play#1 output Play#1 6 0 537
Play#1 input fire la 13 6,0
Play#1 command fire
Play#1 output Play#1 6 0 536
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 537
Play#1 input fire la 9 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 9 cannot fire!
Play#1 output Play#1 6 0 536
Play#1 input fire la 1 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 1 cannot fire because it is less than 40% efficient
Play#1 output Play#1 6 0 535
Play#1 input fire la 2 3,1
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
Play#1 output Play#1 1 You can't fire upon yourself!
Play#1 output Play#1 6 0 534
Play#1 input fire la 2 1,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
Play#1 output Play#1 1 No such sector exists!
Play#1 output Play#1 6 0 533
Play#1 input fire la 2 666
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 532
Play#1 input fire la 2 19
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
Play#1 output Play#1 1 No such ship exists!
Play#1 output Play#1 6 0 531
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 532
Play#1 input lunload m 2 10
Play#1 command lunload
Play#1 output Play#1 1 10 military unloaded from hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 531
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 2 cannot fire because it has no military!
Play#1 output Play#1 6 0 530
Play#1 input lload m 2 10
Play#1 command lload
Play#1 output Play#1 1 10 military loaded onto hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 529
Play#1 input lunload g 2 12
Play#1 command lunload
Play#1 output Play#1 1 12 guns unloaded from hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 528
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough guns
Play#1 output Play#1 6 0 527
Play#1 input lload g 2 12
Play#1 command lload
Play#1 output Play#1 1 12 guns loaded onto hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 526
Play#1 input lunload s 2 40
Play#1 command lunload
Play#1 output Play#1 1 40 shells unloaded from hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 525
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough shells
Play#1 output Play#1 6 0 524
Play#1 input lload s 2 40
Play#1 command lload
Play#1 output Play#1 1 40 shells loaded onto hat hvy artillery #2 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 523
Play#1 input load land 8 2
Play#1 command load
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#8) at 3,1.
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 522
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship!
Play#1 output Play#1 6 0 521
Play#1 input unload land 8 2
Play#1 command unload
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#8) at 3,1.
Play#1 output Play#1 1 1 ship unloaded
Play#1 output Play#1 6 0 520
Play#1 input lload land 8 2
Play#1 command lload
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #8 at 3,1.
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 519
Play#1 input fire la 2 6,0
Play#1 command fire
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit!
Play#1 output Play#1 6 0 518
Play#1 input lunload land 8 2
Play#1 command lunload
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #8 at 3,1.
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 517
Play#1 input miss l * ?mission#0 q
Play#1 command mission
Play#1 output Play#1 1 Thing x,y op-sect rad mission
Play#1 output Play#1 1 hat hvy artillery #1 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 hat hvy artillery #2 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 hat hvy artillery #3 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 hat hvy artillery #4 3,1 3,1 4 is on an interdiction mission
Play#1 output Play#1 1 hat hvy artillery #5 0,-2 0,-2 4 is on an interdiction mission
Play#1 output Play#1 6 0 515
Play#1 input __cmd added 1 2 0
Play#1 command __cmd
Play#1 output Play#1 6 0 517
Play#1 input fire la 3 -12,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 516
Play#1 input fire la 3 0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 515
Play#1 input fire la 3 13
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 514
Play#1 input fire la 3 12
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 513
Play#1 input fire la 3 6,0
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 6,0 for 61 damage.
Play#1 output Play#1 6 0 512
Play#1 input fire la 3 2,-2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #3 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 2,-2 for 66 damage.
Play#1 output Play#1 6 0 511
Play#1 input lunload g 4 -1
Play#1 command lunload
Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 510
Play#1 input fire la 4 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 9 damage.
Play#1 output Play#1 6 0 509
Play#1 input lload g 4 11
Play#1 command lload
Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 508
Play#1 input lunload s 4 -1
Play#1 command lunload
Play#1 output Play#1 1 35 shells unloaded from hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 507
Play#1 input lload s 3 40
Play#1 command lload
Play#1 output Play#1 1 35 shells loaded onto hat hvy artillery #3 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 506
Play#1 input fire la 4 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 15 damage.
Play#1 output Play#1 6 0 505
Play#1 input lunload s 3 35
Play#1 command lunload
Play#1 output Play#1 1 35 shells unloaded from hat hvy artillery #3 at 3,1
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 504
Play#1 input lload s 4 35
Play#1 command lload
Play#1 output Play#1 1 35 shells loaded onto hat hvy artillery #4 at 3,1
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 503
Play#1 input fire la 2 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #2 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 20 damage.
Play#1 output Play#1 6 0 502
Play#1 input fire la 4 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #4 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
Play#1 output Play#1 6 0 501
Play#1 input __cmd added -1 -1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 500
Play#1 input fire la 5 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 499
Play#1 input fire la 5 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
Play#1 output Play#1 6 0 498
Play#1 input fire la 5 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 497
Play#1 input fire la 5 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 0,2 for 62 damage.
Play#1 output Play#1 6 0 496
Play#1 input fire la 5 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 495
Play#1 input fire la 5 0,2
Play#1 command fire
Play#1 output Play#1 1 hat hvy artillery #5 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Target out of range.
Play#1 output Play#1 6 0 494
Play#1 input lcarg * ?shell>0
Play#1 command lcargo
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 36 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4 hat 3,1 100% 0 10 0 31 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 hat 0,-2 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 6 units
Play#1 output Play#1 6 0 494
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Conn6 output Conn6 2 Empire server ready
Conn6 input user tester
Conn6 output Conn6 0 hello tester
Conn6 input coun POGO
Conn6 output Conn6 0 country name POGO
Conn6 input pass peter
Conn6 output Conn6 0 password ok
Conn6 input play
Conn6 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 1
Play#0 output Play#0 1 *** Server configured for testing ***
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input terr * ?terr=2&eff<100 1
Play#0 command territory
Play#0 output Play#0 6 0 640
Play#0 input cens * ?terr=1
Play#0 command census
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 CENSUS del dst
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 2 0,2 + 1% 1 .. .. 13 0 0 0 0% 2 0 1
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input comm * ?terr=1
Play#0 command commodity
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 COMMODITIES deliver-- distribute
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 2 1 0
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input sinf * ?terr=1
Play#0 command sinfrastructure
Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 road rail defense
Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact
Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 2 0,2 + 1% 1% 0.392 no N/A 1% 1.00
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 no N/A 86% 1.43
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input ship *
Play#0 command ship
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 4 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 5 dd destroyer 10,0 100% 0 5 0 0 0 0 0 0 117 100
Play#0 output Play#0 1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
Play#0 output Play#0 1 1 8 cs cargo ship 3,1 100% 0 0 0 0 0 0 0 0 0 20
Play#0 output Play#0 1 1 9 cs cargo ship 5,1 98% 0 10 0 0 0 0 0 0 124 20
Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60
Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60
Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20
Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
Play#0 output Play#0 1 14 ships
Play#0 output Play#0 6 0 640
Play#0 input carg *
Play#0 command cargo
Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 100 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 96 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 3 bb 3,1 100% 0 13 0 72 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 4 bb 3,1 100% 0 13 0 90 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 8 cs 3,1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 9 cs 5,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
Play#0 output Play#0 1 14 ships
Play#0 output Play#0 6 0 640
Play#0 input miss s * ?mission#0 q
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 bb battleship (#1) 3,1 3,1 4 is on an interdiction mission
Play#0 output Play#0 6 0 638
Play#0 input plane *
Play#0 command plane
Play#0 output Play#0 1 own # type x,y w eff mu def tech ran hard carry special
Play#0 output Play#0 1 2 0 sam Sea Sparrow 2,2 100% 127 18 180 2 0
Play#0 output Play#0 1 2 1 jhb B-52 Strato-Fo 2,2 100% 127 11 150 35 0 10kt G
Play#0 output Play#0 1 2 22 sam Sea Sparrow 2,2 100% 127 18 180 2 0 22S
Play#0 output Play#0 1 2 23 sam Sea Sparrow 6,0 100% 127 18 180 2 0 23S
Play#0 output Play#0 1 2 27 sam Sea Sparrow 2,2 100% 127 18 180 2 0 22L
Play#0 output Play#0 1 2 28 sam Sea Sparrow 6,0 100% 127 18 180 2 0 23L
Play#0 output Play#0 1 2 32 sam Sea Sparrow 2,2 100% 127 18 180 2 0 32L
Play#0 output Play#0 1 2 33 sam Sea Sparrow 2,2 100% 127 18 180 2 0 33L
Play#0 output Play#0 1 8 planes
Play#0 output Play#0 6 0 638
Play#0 input land *
Play#0 command land
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 4 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 5 hat hvy artill 0,-2 100% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 8 tra train 3,1 100% 0 0 127 0 40 42% 0 0
Play#0 output Play#0 1 1 9 sup supply 1,1 100% 10 0 0 0 50 42% 0 0
Play#0 output Play#0 1 2 13 spy infiltrato 6,0 100% 0 0 127 0 40 42% 0 0 13S
Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S
Play#0 output Play#0 1 2 23 rad radar unit 6,0 100% 10 0 127 0 270 42% 1 0 23S
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
Play#0 output Play#0 1 12 units
Play#0 output Play#0 6 0 638
Play#0 input lcarg *
Play#0 command lcargo
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 40 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 36 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 3 hat 3,1 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 4 hat 3,1 100% 0 10 0 31 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 hat 0,-2 100% 0 10 0 16 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 8 tra 3,1 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 9 sup 1,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 13 spy 6,0 100% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 23 rad 6,0 100% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 12 units
Play#0 output Play#0 6 0 638
Play#0 input miss l * ?mission#0 q
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 hat hvy artillery #1 3,1 3,1 4 is on an interdiction mission
Play#0 output Play#0 6 0 636
Play#0 input nuke *
Play#0 command nuke
Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst
Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground
Play#0 output Play#0 1 2 nukes
Play#0 output Play#0 6 0 636
Play#0 input terr * 0
Play#0 command territory
Play#0 output Play#0 6 0 636
Play#0 input read 0
Play#0 command read
Play#0 output Play#0 1 No telegrams for you at the moment...
Play#0 output Play#0 6 0 636
Play#0 input read 1
Play#0 command read
Play#0 output Play#0 1 No telegrams for 1 at the moment...
Play#0 output Play#0 6 0 636
Play#0 input read 2
Play#0 command read
Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 0 damage.
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 5 damage.
Play#0 output Play#0 1 spy infiltrator #0 takes 1
Play#0 output Play#0 1 spy infiltrator #10 takes 1
Play#0 output Play#0 1 spy infiltrator #12 takes 1
Play#0 output Play#0 1 rad radar unit #20 takes 1
Play#0 output Play#0 1 rad radar unit #22 takes 1
Play#0 output Play#0 1 tra train #32 takes 1
Play#0 output Play#0 1 rad radar unit #33 takes 1
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 21 damage.
Play#0 output Play#0 1 rad radar unit #20 takes 2
Play#0 output Play#0 1 rad radar unit #22 takes 2
Play#0 output Play#0 1 tra train #32 takes 5
Play#0 output Play#0 1 rad radar unit #33 takes 2
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 0 damage.
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 2 damage.
Play#0 output Play#0 1 cs cargo ship (#23) takes 1
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 26 damage.
Play#0 output Play#0 1 cs cargo ship (#23) takes 21
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#21) in 6,0 for 24 damage.
Play#0 output Play#0 1 cs cargo ship (#21) takes 20
Play#0 output Play#0 1 cs cargo ship (#21) sunk!
Play#0 output Play#0 1 sam Sea Sparrow #21 lost!
Play#0 output Play#0 1 rad radar unit #21 lost!
Play#0 output Play#0 1 sam Sea Sparrow #26 lost!
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 0 damage.
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 4 damage.
Play#0 output Play#0 1 cs cargo ship (#22) takes 3
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 49 damage.
Play#0 output Play#0 1 cs cargo ship (#22) takes 40
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in 2,2 for 27 damage.
Play#0 output Play#0 1 cs cargo ship (#20) takes 22
Play#0 output Play#0 1 cs cargo ship (#20) sunk!
Play#0 output Play#0 1 sam Sea Sparrow #20 lost!
Play#0 output Play#0 1 rad radar unit #20 lost!
Play#0 output Play#0 1 sam Sea Sparrow #25 lost!
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 14 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 25 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 32 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 21 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 50 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 23 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 49 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 88 damage.
Play#0 output Play#0 1 Country #1 shelled sb submarine (#13) in 6,0 for 35 damage.
Play#0 output Play#0 1 sb submarine (#13) takes 28
Play#0 output Play#0 1 Country #1 shelled sb submarine (#12) in 2,2 for 40 damage.
Play#0 output Play#0 1 sb submarine (#12) takes 32
Play#0 output Play#0 1 Country #1 shelled sb submarine (#11) in 6,0 for 37 damage.
Play#0 output Play#0 1 sb submarine (#11) takes 29
Play#0 output Play#0 1 sb submarine (#11) sunk!
Play#0 output Play#0 1 spy infiltrator #11 lost!
Play#0 output Play#0 1 Country #1 shelled sb submarine (#10) in 2,2 for 34 damage.
Play#0 output Play#0 1 sb submarine (#10) takes 27
Play#0 output Play#0 1 sb submarine (#10) sunk!
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 43 damage.
Play#0 output Play#0 1 cs cargo ship (#24) takes 35
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 35 damage.
Play#0 output Play#0 1 cs cargo ship (#24) takes 29
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 38 damage.
Play#0 output Play#0 1 cs cargo ship (#24) takes 31
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 9 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 15 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 20 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 60 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 52 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 62 damage.
Play#0 output Play#0 6 0 636
Play#0 input read 3
Play#0 command read
Play#0 output Play#0 1 No telegrams for 3 at the moment...
Play#0 output Play#0 6 0 636
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Main shutdown