63 lines
1.7 KiB
C
63 lines
1.7 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* relo.c: Re-read (some) configuration files
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*
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* Known contributors to this file:
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* Markus Armbruster, 2007
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*/
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#include <config.h>
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#include "commands.h"
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#include "journal.h"
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#include "server.h"
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int
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relo(void)
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{
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/*
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* Like SIGHUP, plus friendly chatter. If you change anything
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* here, also update the code that handles SIGHUP!
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*/
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if (journal_reopen() < 0) {
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pr("Can't reopen journal");
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return RET_FAIL;
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}
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pr("Journal reopened.\n");
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update_reschedule();
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pr("Reload of update schedule requested.\n");
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if (logreopen() < 0) {
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pr("Can't reopen log");
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return RET_FAIL;
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}
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pr("Log reopened.\n");
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return RET_OK;
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}
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