empserver/tests
Markus Armbruster a41c74967d edit: Limit resources to 100 instead of 127
Back in Empire 1, resources were limited consistently: fertility to
120, all others to 100.

When Chainsaw added setresource, consistency was lost: fertility got
limited to 100 there.

Chainsaw 3 changed edit to limit all resources to 127.

Commit 3fcee8dd and commit 8e430ae2 (both v4.3.11) changed fairland
and setsector to limit fertility to 100, matching setresource.

Now only edit remains different.  Change it to finally make things
consistent again.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
..
actofgod edit: Limit resources to 100 instead of 127 2013-06-06 19:55:00 +02:00
fairland Change fairland island size probability distribution 2013-05-08 06:57:55 +02:00
files Use int instead of signed char for pln_flags 2013-05-08 06:57:54 +02:00
smoke tests: Capture player output via journal instead of client 2013-05-31 10:52:50 +02:00
actofgod-test tests/actofgod: New, disabled for now because it oopses 2013-06-06 19:52:20 +02:00
fairland-test Switch PRNG from BSD random() to Mersenne Twister 2013-05-08 06:55:21 +02:00
files-test Add files test to make check 2013-05-08 06:55:18 +02:00
normalize.pl tests: Cut off log file timestamp instead of normalizing it 2013-05-31 09:54:50 +02:00
smoke-test tests: Capture player output via journal instead of client 2013-05-31 10:52:50 +02:00
test-common.sh tests: Capture player output via journal instead of client 2013-05-31 10:52:50 +02:00