70 lines
2.9 KiB
Perl
70 lines
2.9 KiB
Perl
.TH Concept Education
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.NA Education "How Education is calculated at the update"
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.LV Expert
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.s1
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Education is important for both technology and research production.
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Your country will not be able to produce technology or research unless
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your civilians have an education of at least 5. (See "info Products"
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for more details).
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.s1
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The \*Qnation\*U command will display, among other things,
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your current education level.
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.s1
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.nf
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This is how your new education level is determined every update:
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(1) Graduates are produced in schools
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See "info <Products.html>" or the "production" command to find out how many
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Graduates you are going to produce. Your update telegram will tell
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you the class of graduates produced in your various schools in a line
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like this:
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a class of graduates (135.00) produced in 3,1
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(2) Calculate your education production efficiency
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The higher your population, the lower your education p.e., as it takes
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more graduates to maintain the same overall level of education. Note that
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with low population you education p.e. can be greater than 1.
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The version output will contain a line like this:
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Education p.e. requires 1 class of graduates per 10000 civ.
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Your education p.e. is now calculated as follows:
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education p.e. = "civ. per graduate" /
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"total pre-update civilian population"
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number of graduates produced = class of graduates * education p.e
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For example, lets say you have a pre-update civilian population of
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40,000 and have produced a class of 260 graduates. Your education p.e.
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would be 10000 / 40000 = .25 and your number of graduates would be
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260 * .25 = 65
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(3) Calculate edu delta from the number of graduates
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"edu log base" is always 4.0 and "easy edu" is always 5.0.
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To find out what your edu delta for the update will be, subtract "easy
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edu" from the number of graduates you are producing and call
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this number "over easy". Now divide "over easy" by the log of ("over
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easy" + "edu log base") base "edu log base", and then add "easy edu" back.
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Simple eh? ;-)
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OK, here's an example:
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Say you are producing 65 graduates. Then your "over easy" would be 65
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- 5.0 = 60. Now the log of (60 + 4.0) base 4.0 is 3 (since 4 to the
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power 3 is 64), so our edu delta will be 60/3 + 5 = 25.
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(4) Calculate your new education as a weighted average
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The version output will contain a line like this:
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Education is averaged over 192 time units
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And the number of etus per update is printed in the version output as:
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An update consists of 60 empire time units.
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Your new education is now calculated as follows:
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"new edu" = ("old edu" * "average etus" + "edu delta" * "etus per update") /
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("average etus" + "etus per update")
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So if, for example, your old education level was 40 and your "edu
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delta" was 25, then your new edu would be:
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"new edu" = (40 * 192 + 25 * 60) / (192 + 60)
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= 36.43
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.fi
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.s1
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.SA "Happiness, Innards, nation, Products, Research, Technology, Nation, Production, Update"
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