Failing a command with code RET_SYN prints help and doesn't charge BTUs. Failing with code RET_FAIL doesn't print help and charges BTUs. A couple of command failures were changed or added recently to fail with RET_SYN, because they're due to invalid player input. Some of them, however, can happen after the command already did something, so BTUs must be charged, or else players can deliberately fail the command to save BTUs: * Commit9eda5f87
adds RET_SYN failures when getting player input fails for: - arm third argument - deliver fourth argument - fire third argument - lmine second argument - order d fourth argument - range second argument - sail second argument - tend third argument * Commitbe41e70f
likewise for: - designate second argument - morale second argument - set third argument - tend fourth argument * Commitd000bf92
likewise (with a bogus commit message) for bdes second argument. * Commit9f4ce71a
likewise for ltend third and fourth argument. * Commit9031b03b
changes failure code from RET_FAIL when getting player input fails for threshold third argument. It adds RET_SYN failure when the argument is bad. Some bad arguments already failed that way before. * Commita7cf69af
changes it from RET_FAIL when designate second argument is bad. Change them all to fail with RET_FAIL. Many other places have the same bug, but those are left for another day.
155 lines
3.9 KiB
C
155 lines
3.9 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* sail.c: Set sail path for leaders
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*
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* Known contributors to this file:
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* Robert Forsman
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*/
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#include <config.h>
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#include "commands.h"
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#include "optlist.h"
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#include "path.h"
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#include "ship.h"
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static int
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show_sail(struct nstr_item *nstr)
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{
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int count = 0;
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struct shpstr ship;
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while (nxtitem(nstr, &ship)) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if (count++ == 0) {
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if (player->god)
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pr("own ");
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pr("shp# ship type x,y ");
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pr("mobil mobquota follows path\n");
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}
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if (player->god)
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pr("%3d ", ship.shp_own);
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pr("%4d ", ship.shp_uid);
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
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pr("%3d ", ship.shp_mobil);
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pr(" %3d ", ship.shp_mobquota);
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pr(" %3d ", ship.shp_follow);
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if (ship.shp_path[0]) {
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pr("%s", ship.shp_path);
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} else if ((ship.shp_autonav & AN_AUTONAV)) {
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pr("Has orders");
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}
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pr("\n");
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if (ship.shp_name[0] != 0) {
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if (player->god)
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pr(" ");
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pr(" %s\n", ship.shp_name);
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}
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}
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if (count == 0) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d ship%s\n", count, splur(count));
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return RET_OK;
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}
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static int
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cmd_unsail_ship(struct nstr_item *nstr)
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{
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struct shpstr ship;
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int count = 0;
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while (nxtitem(nstr, &ship)) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if (ship.shp_path[0]) {
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pr("Ship #%d unsailed\n", ship.shp_uid);
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count++;
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ship.shp_path[0] = 0;
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putship(ship.shp_uid, &ship);
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}
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}
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return RET_OK;
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}
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static int
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cmd_sail_ship(struct nstr_item *nstr)
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{
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char *cp;
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struct shpstr ship;
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char navpath[MAX_PATH_LEN];
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while (nxtitem(nstr, &ship)) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if ((ship.shp_autonav & AN_AUTONAV) &&
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!(ship.shp_autonav & AN_STANDBY)) {
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pr("Ship #%d has other orders!\n", ship.shp_uid);
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continue;
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}
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pr("Ship #%d at %s\n", ship.shp_uid,
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xyas(ship.shp_x, ship.shp_y, ship.shp_own));
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cp = getpath(navpath, player->argp[2],
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ship.shp_x, ship.shp_y, 0, 0, P_SAILING);
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if (!cp)
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return RET_FAIL;
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if (!check_ship_ok(&ship))
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continue;
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strncpy(ship.shp_path, cp, sizeof(ship.shp_path) - 2);
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ship.shp_mission = 0;
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putship(ship.shp_uid, &ship);
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}
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return RET_OK;
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}
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int
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sail(void)
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{
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char *cp;
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struct nstr_item nstr;
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if (!opt_SAIL) {
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pr("The SAIL option is not enabled, so this command is not valid.\n");
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return RET_FAIL;
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}
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if (!snxtitem(&nstr, EF_SHIP, player->argp[1], NULL))
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return RET_SYN;
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cp = player->argp[2];
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if (*player->argp[0] == 'u' || (cp && !strcmp(cp, "-")))
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return cmd_unsail_ship(&nstr);
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if (cp && *cp == 'q')
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return show_sail(&nstr);
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return cmd_sail_ship(&nstr);
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}
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