48 lines
1.5 KiB
C
48 lines
1.5 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* queue.h: Generic vax-like doubly linked list queues
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*
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* Known contributors to this file:
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*
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*/
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#ifndef QUEUE_H
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#define QUEUE_H
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#define QEMPTY(p) ((p)->q_forw == (p))
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struct emp_qelem {
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struct emp_qelem *q_forw;
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struct emp_qelem *q_back;
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};
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extern void emp_remque(struct emp_qelem *);
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extern void emp_initque(struct emp_qelem *);
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extern void emp_insque(struct emp_qelem *, struct emp_qelem *);
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#endif
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