(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
19 lines
798 B
Perl
19 lines
798 B
Perl
.TH Command WORK
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.NA work "Use engineers to raise sector efficiency"
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.LV Expert
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.SY "work <UNIT> <MOBILITY>"
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This command causes a unit with the engineering ability
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to increase the efficiency of a sector. (see info show for
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information on finding out unit abilities)
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.s1
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The increase in efficiency depends on mobility used. It costs a 100%
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efficient land unit 6 mobility to raise a sector 1% efficiency. Less
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efficient land units are charged proportionally higher amounts of
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mobility. For example, a 50% land unit would be charged 12 mobility
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to raise the efficiency of a sector by 1%.
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.s1
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If the sector has been re-designated, the working unit will first tear
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down the old, then start working on the new effic, in the same way that
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sectors update normally.
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.s1
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.SA "show, Unit-types, LandUnits"
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