empserver/tests/update
Markus Armbruster 04dddb6bd1 update/revolt: Make security bonus proportional to efficiency
Land units with capability security get a combat bonus regardless of
efficiency.  This lets players get the benefits of a security unit at
a discount: just don't build it beyond 10%.

Multiply the combat bonus by eff/100.  Together with the previous
commit, this closes bug#64.

Note that the the strength of a security unit's commando raid is
already proportional to its efficiency.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:09:20 +02:00
..
01-1 budget: Fix for ship, plane, land unit building abroad 2017-08-06 20:08:30 +02:00
02-2 update: Don't double-round money, fixing mil pay and more 2017-08-06 20:07:55 +02:00
03-3 budget: Fix treasury tracking 2017-08-06 20:00:00 +02:00
04-4 update: Fix sector maintenance when stopped or broke 2017-08-06 20:08:30 +02:00
05-5 tests/update: New; exercises the update 2017-08-06 14:04:15 +02:00
06-6 budget: Fix for ship, plane, land unit building abroad 2017-08-06 20:08:30 +02:00
07-7 tests/update: New; exercises the update 2017-08-06 14:04:15 +02:00
99-POGO update/revolt: Fix guerrilla liberating old-owned sector 2017-08-06 20:09:19 +02:00
final.xdump update/revolt: Make security bonus proportional to efficiency 2017-08-06 20:09:20 +02:00
journal.log update/revolt: Make security bonus proportional to efficiency 2017-08-06 20:09:20 +02:00
server.log tests/update: New; exercises the update 2017-08-06 14:04:15 +02:00
setup-POGO tests/update: Cover guerrilla shootout 2017-08-06 20:09:19 +02:00