and Autoconf macros that come with Automake. It supports multiple separate builds of the same source tree, and updates dependencies automatically. Targets info, html, install, install-html, uninstall and dist are not yet implemented. System configuration is now automatic. Previously, you had to choose one of several canned system configurations, defined in Make.sysdefs. Currently, system configuration always uses UCONTEXT for LWP, and chooses LWP only if its requirements are met. Feature configuration changed: instead of editing build.conf (further processed by doconfig), you pass arguments to configure. Note that build.conf settings that can be overridden in econfig have no configure equivalent; just edit econfig instead. Because generated headers complicate makefiles, fold gamesdef.h into its users: path.c and ipglob.c become path.c.in and ipglob.c.in, constants.c, vers.c, options.h simply hardcode defaults (most of them are run-time configurable). Call the client empire instead of emp_client. This matches what the old standalone build did.
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3.2 KiB
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74 lines
3.2 KiB
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Welcome to Empire 4, codenamed Wolfpack. Congratulations on your choice!
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See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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related information and legal notices. It is expected that any future
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projects/authors will amend these files as needed.
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For questions and comments, please contact "wolfpack@wolfpackempire.com".
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If you want to build the server, follow the few simple steps below. If
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you are looking for more information on the files here, options for
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the server, etc. take a look in the "doc" directory, then follow the steps
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below to build and start the server.
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(1) Unpacking the server
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To unpack the server, simply gunzip and untar the source.
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(2) Building a server
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Note that you may not have to build a server. If you received the
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server in binary format, go to the next step, "Creating the world."
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To build the server, you need to do the following steps:
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FIXME needs work
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1) Get a copy of the source. Since you're reading this, we assume
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you have done that.
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2) Gunzip the source. Again, since you're reading this . . . ;-)
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3) Run configure.
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4) Run make.
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(3) Creating the world
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(NOTE: If you received a binary, you must edit the included data/econfig
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file to represent the paths where your data and info directories are.)
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1) First, pick the world size you want to use. Once you have chosen
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a world size, edit the "data/econfig" file (it was either created
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at build time, or shipped with the binary) and change the WORLD_X
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and WORLD_Y to be the sizes you want. The default world size is 64x32.
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IMPORTANT: WORLD_X *MUST* be divisible by 2. In addition, if you
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change the world size later, you *MUST* re-create the world by
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running "bin/files" again.
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2) Go into the "bin" directory, and run "./files".
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3) If you want to create a new world, run "./fairland 10 30" to create
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a sample world (read the documentation for fairland for more info on
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it's arguments.)
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Note that "files" and "fairland" use the world size in the econfig file
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if it exists in the data directory. If this file doesn't exist, and you
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don't specify one, it will use the default world size the server was
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compiled with (Wolfpack binaries ship with a 64x32 world size) You can
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create an econfig file with default values using the "bin/pconfig"
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executable.
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(4) Running the server
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1) Run the bin/emp_server executable to start the server.
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That's it. Once running, you can log on to the server using the emp_client
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program found in the "bin" directory. The initial deity country name/password
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is POGO/peter.
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If you get a "You're not a deity!" message and logged off, check the
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"data/server.log" file and look at the end for a "NON-AUTH" entry.
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There should be a "user@host" message in there that failed to log in.
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Enter this user and host in the auth file, and you should be able to
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log into the server as a deity now.
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For more information on options, programs, files and other general hints
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look in the "doc" directory. The README there describes the files there and
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what they talk about.
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For more information or help, send e-mail to "wolfpack@wolfpackempire.com" and
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we'll try to answer if we can. Also check out our web site at
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"http://www.wolfpackempire.com"
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Have fun!
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-- The Wolfpack development team...
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