empserver/src/lib/commands/flee.c

92 lines
2.5 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* flee.c: Add ships to a fleet
*
* Known contributors to this file:
*
*/
#include <config.h>
#include <ctype.h>
#include "misc.h"
#include "player.h"
#include "ship.h"
#include "nsc.h"
#include "file.h"
#include "commands.h"
int
flee(void)
{
struct shpstr ship;
int count;
char *cp;
char c;
struct nstr_item nstr;
struct nstr_item ni;
struct shpstr ship2;
char buf[1024];
cp = getstarg(player->argp[1], "fleet? ", buf);
if (cp == 0)
return RET_SYN;
c = *cp;
if (!isalpha(c) && c != '~') {
pr("Specify fleet, (1 alpha char or '~')\n");
return RET_SYN;
}
if (c == '~')
c = ' ';
if (!snxtitem(&nstr, EF_SHIP, player->argp[2]))
return RET_SYN;
count = 0;
while (nxtitem(&nstr, &ship)) {
if (!player->owner)
continue;
if (ship.shp_fleet == c)
continue;
ship.shp_rflags &= ~RET_GROUP;
snxtitem_group(&ni, EF_SHIP, c);
while (nxtitem(&ni, &ship2)) {
if ((ship2.shp_rflags & RET_GROUP) == 0)
continue;
if (ship2.shp_x == ship.shp_x && ship2.shp_y == ship.shp_y) {
memcpy(ship.shp_rpath, ship2.shp_rpath,
sizeof(ship.shp_rpath));
ship.shp_rflags = ship2.shp_rflags;
break;
}
}
ship.shp_fleet = c;
putship(ship.shp_uid, &ship);
count++;
}
pr("%d ship%s added to fleet `%c'\n", count, splur(count), c);
return RET_OK;
}