92 lines
2.5 KiB
C
92 lines
2.5 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* flee.c: Add ships to a fleet
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include <ctype.h>
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#include "misc.h"
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#include "player.h"
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#include "ship.h"
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#include "nsc.h"
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#include "file.h"
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#include "commands.h"
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int
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flee(void)
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{
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struct shpstr ship;
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int count;
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char *cp;
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char c;
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struct nstr_item nstr;
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struct nstr_item ni;
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struct shpstr ship2;
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char buf[1024];
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cp = getstarg(player->argp[1], "fleet? ", buf);
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if (cp == 0)
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return RET_SYN;
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c = *cp;
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if (!isalpha(c) && c != '~') {
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pr("Specify fleet, (1 alpha char or '~')\n");
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return RET_SYN;
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}
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if (c == '~')
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c = ' ';
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if (!snxtitem(&nstr, EF_SHIP, player->argp[2]))
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return RET_SYN;
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count = 0;
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while (nxtitem(&nstr, &ship)) {
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if (!player->owner)
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continue;
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if (ship.shp_fleet == c)
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continue;
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ship.shp_rflags &= ~RET_GROUP;
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snxtitem_group(&ni, EF_SHIP, c);
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while (nxtitem(&ni, &ship2)) {
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if ((ship2.shp_rflags & RET_GROUP) == 0)
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continue;
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if (ship2.shp_x == ship.shp_x && ship2.shp_y == ship.shp_y) {
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memcpy(ship.shp_rpath, ship2.shp_rpath,
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sizeof(ship.shp_rpath));
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ship.shp_rflags = ship2.shp_rflags;
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break;
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}
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}
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ship.shp_fleet = c;
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putship(ship.shp_uid, &ship);
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count++;
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}
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pr("%d ship%s added to fleet `%c'\n", count, splur(count), c);
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return RET_OK;
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}
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