empserver/src/lib/commands/mine.c

174 lines
5 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* mine.c: Lay mines from ships or units
*
* Known contributors to this file:
*
*/
#include <config.h>
#include "misc.h"
#include "player.h"
#include "ship.h"
#include "land.h"
#include "sect.h"
#include "nat.h"
#include "xy.h"
#include "nsc.h"
#include "file.h"
#include "commands.h"
/*
* format: mine <SHIPS> <NUMBER MINES>
*/
int
mine(void)
{
struct shpstr ship;
struct sctstr sect;
struct mchrstr *mp;
struct nstr_item ni;
int mines;
int shells;
int mines_avail;
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
mines = onearg(player->argp[2],
"Drop how many mines from each ship? ");
if (mines <= 0)
return RET_SYN;
while (nxtitem(&ni, &ship)) {
if (!player->owner)
continue;
mp = &mchr[(int)ship.shp_type];
if ((mp->m_flags & M_MINE) == 0)
continue;
if ((shells = ship.shp_item[I_SHELL]) == 0)
continue;
mines_avail = MIN(shells, mines);
if (getsect(ship.shp_x, ship.shp_y, &sect) == 0 ||
(sect.sct_type != SCT_WATER && sect.sct_type != SCT_BSPAN)) {
pr("You can't lay mines there!!\n");
continue;
}
sect.sct_mines = MIN(sect.sct_mines + mines_avail, MINES_MAX);
ship.shp_item[I_SHELL] = shells - mines_avail;
putsect(&sect);
ship.shp_mission = 0;
putship(ship.shp_uid, &ship);
pr("Laying %d mines from %s\n", mines_avail, prship(&ship));
if (mines_avail &&
map_set(player->cnum, sect.sct_x, sect.sct_y, 'X', 0))
writemap(player->cnum);
}
return RET_OK;
}
/*
* format: landmine <UNITS> <NUMBER MINES>
*/
int
landmine(void)
{
struct lndstr land;
struct sctstr sect;
struct lchrstr *lp;
struct nstr_item ni;
int shells;
int mines_wanted;
int mines_laid;
int total_mines_laid;
char prompt[128];
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
while (nxtitem(&ni, &land)) {
if (!player->owner)
continue;
lp = &lchr[(int)land.lnd_type];
if (!(lp->l_flags & L_ENGINEER))
continue;
if (land.lnd_mobil < 1) {
pr("Unit %d is out of mobility\n", land.lnd_uid);
continue;
}
resupply_commod(&land, I_SHELL);
putland(land.lnd_uid, &land);
if (!(shells = land.lnd_item[I_SHELL]))
continue;
shells = MIN(shells, land.lnd_mobil);
if (!getsect(land.lnd_x, land.lnd_y, &sect) ||
sect.sct_type == SCT_WATER || sect.sct_type == SCT_BSPAN) {
pr("You can't lay mines there!!\n");
continue;
}
if (sect.sct_own == sect.sct_oldown)
pr("There are currently %d mines in %s\n",
sect.sct_mines, xyas(sect.sct_x, sect.sct_y, player->cnum));
sprintf(prompt, "Drop how many mines from %s? ", prland(&land));
mines_wanted = onearg(player->argp[2], prompt);
if (!check_land_ok(&land))
continue;
if (mines_wanted <= 0)
continue;
land.lnd_mission = 0;
total_mines_laid = 0;
while (shells > 0 && total_mines_laid < mines_wanted) {
mines_laid = MIN(shells, mines_wanted - total_mines_laid);
land.lnd_item[I_SHELL] = shells - mines_laid;
land.lnd_mobil -= mines_laid;
putland(land.lnd_uid, &land);
resupply_commod(&land, I_SHELL); /* Get more shells */
putland(land.lnd_uid, &land);
total_mines_laid += mines_laid;
shells = land.lnd_item[I_SHELL];
shells = MIN(shells, land.lnd_mobil);
}
getsect(sect.sct_x, sect.sct_y, &sect);
sect.sct_mines = MIN(sect.sct_mines + total_mines_laid, MINES_MAX);
putsect(&sect);
if (total_mines_laid == mines_wanted) {
pr("%s laid a total of %d mines in %s",
prland(&land), total_mines_laid,
xyas(sect.sct_x, sect.sct_y, land.lnd_own));
if (!shells)
pr(" but is now out of supply\n");
else
pr("\n");
} else
pr("%s ran out of %s before it could finish the job\n"
"Only %d mines were laid in %s\n",
prland(&land),
land.lnd_mobil > 0 ? "supply" : "mobility",
total_mines_laid,
xyas(sect.sct_x, sect.sct_y, land.lnd_own));
}
return RET_OK;
}