(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
21 lines
917 B
Perl
21 lines
917 B
Perl
.TH Command ARM
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.NA arm "Load nuclear weapons onto planes or missiles"
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.LV Expert
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.SY "arm <PLANE> <NUKETYPE> <airburst?>"
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The \*Qarm\*U command loads nuclear devices
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aboard delivery systems such as planes or missiles.
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.s1
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No nuclear weapons can be delivered unless they are first loaded
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aboard delivery vehicles.
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However, until they are residing in a plane or missile, they
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are considered invulnerable to attack (buried inside of mountains),
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and cannot be used by any potential conqueror (they don't know the
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fail-safe codes).
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.s1
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You decide whether the warhead will air-burst or ground-burst at the
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time you arm it. If you'd like to change air-burst/ground-burst later
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on, just arm the plane/missile again (in this case, the second
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argument will be ignored). You can see whether a nuke will air- or
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ground-burst using the "plane" command.
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.s1
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.SA "disarm, plane, build, transport, launch, Damage, Planes, Moving"
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