empserver/info/arm.t
Markus Armbruster 4ea4a01fd5 (info, html): Implement.
(all): Depend on info.

Flatten info directory.  This undoes the move to one subdirectory per
chapter, which was done during Empire 2.  The structure doesn't buy us
much, as the info name space is flat, and it complicates makefiles.

Overhaul info.pl:
- It now wants to run in the root of the build tree.
- Information on source files and subjects is now stored in makefiles,
  thus info.pl no longer picks up random junk from the file system.
- Clean up Perl anachronisms, in particular use subroutine arguments and
  results rather than global variables where convenient.
- Change format of diagnostics to the common format used by GNU tools,
  so that Emacs and the like can parse it.
- Catch missing .SA.
- When creating a new subject file, cowardly refuse to overwrite an
  existing file.
- Subject files contain topics sorted by chapter, then by name.  The
  order of chapters used to depend on how Perl sorts hash keys.  Fix
  it.
2005-12-22 10:09:17 +00:00

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Perl

.TH Command ARM
.NA arm "Load nuclear weapons onto planes or missiles"
.LV Expert
.SY "arm <PLANE> <NUKETYPE> <airburst?>"
The \*Qarm\*U command loads nuclear devices
aboard delivery systems such as planes or missiles.
.s1
No nuclear weapons can be delivered unless they are first loaded
aboard delivery vehicles.
However, until they are residing in a plane or missile, they
are considered invulnerable to attack (buried inside of mountains),
and cannot be used by any potential conqueror (they don't know the
fail-safe codes).
.s1
You decide whether the warhead will air-burst or ground-burst at the
time you arm it. If you'd like to change air-burst/ground-burst later
on, just arm the plane/missile again (in this case, the second
argument will be ignored). You can see whether a nuke will air- or
ground-burst using the "plane" command.
.s1
.SA "disarm, plane, build, transport, launch, Damage, Planes, Moving"