empserver/include/budg.h
Markus Armbruster ac9cdf5bb9 (get_materials): Redesign.
(shiprepair, planerepair, landrepair): Use it.  Behavioral change:
ship repairs outside harbors and plane repairs by a carrier can use
fewer materials.  Before, such repairs consumed each required
commodity as far as available.  Now, they consume the same fraction of
the real cost of each commodity, i.e. commodity use is limited by the
most scarce commodity.  Neither old nor new behavior make much sense,
but the new code is simpler.
2007-01-10 07:15:45 +00:00

55 lines
1.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* budg.h: Budget related definitions
*
* Known contributors to this file:
* Ville Virrankoski, 1995
*/
#ifndef BUDG_H
#define BUDG_H
#include "types.h"
#include "item.h"
#define SCT_EFFIC (SCT_TYPE_MAX + 1)
void fill_update_array(int *bp, struct sctstr *sp);
int gt_bg_nmbr(int *bp, struct sctstr *sp, i_type comm);
void pt_bg_nmbr(int *bp, struct sctstr *sp, i_type comm, int amount);
int get_materials(struct sctstr *, int *, int *, int);
extern long money[MAXNOC];
extern long pops[MAXNOC];
extern long sea_money[MAXNOC];
extern long lnd_money[MAXNOC];
extern long air_money[MAXNOC];
extern long tpops[MAXNOC];
extern float levels[MAXNOC][4];
#endif