empserver/src/lib/commands/stop.c

196 lines
4.5 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* stop.c: Stop a sector or unit from producing
*
* Known contributors to this file:
* Thomas Ruschak, 1992
* Steve McClure, 1998
* Markus Armbruster, 2006-2010
*/
#include <config.h>
#include <ctype.h>
#include "commands.h"
#include "empobj.h"
#include "path.h"
static int start_stop(int);
static int start_stop_sector(char *, int);
static void start_stop_hdr(int);
static void proff(int);
static int start_stop_unit(int, char *, int);
static void start_stop_unit_hdr(int);
int
start(void)
{
return start_stop(0);
}
int
stop(void)
{
return start_stop(1);
}
static int
start_stop(int off)
{
static int sct_or_unit[] = {
EF_SECTOR, EF_SHIP, EF_PLANE, EF_LAND, EF_NUKE, EF_BAD
};
int type;
char *arg, *p;
char buf[1024];
if (player->argp[1] && !isalpha(*player->argp[1])) {
/* accept legacy syntax */
type = EF_SECTOR;
arg = player->argp[1];
} else {
p = getstarg(player->argp[1],
"Sector, ship, plane, land unit or nuke? ", buf);
if (!p)
return RET_SYN;
type = ef_byname_from(p, sct_or_unit);
if (type < 0) {
pr("Sectors, ships, planes, land units or nukes only!\n");
return RET_SYN;
}
arg = player->argp[2];
}
if (type == EF_SECTOR)
return start_stop_sector(arg, off);
return start_stop_unit(type, arg, off);
}
static int
start_stop_sector(char *arg, int off)
{
struct sctstr sect;
int nsect;
struct nstr_sect nstr;
if (!snxtsct(&nstr, arg))
return RET_SYN;
prdate();
nsect = 0;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (!sect.sct_off == !off)
continue;
if (nsect++ == 0)
start_stop_hdr(off);
if (player->god)
pr("%3d ", sect.sct_own);
prxy("%4d,%-4d", nstr.x, nstr.y);
pr(" %c", dchr[sect.sct_type].d_mnem);
if (sect.sct_newtype != sect.sct_type)
pr("%c", dchr[sect.sct_newtype].d_mnem);
else
pr(" ");
pr("%4d%%", sect.sct_effic);
proff(off);
sect.sct_off = off;
putsect(&sect);
}
if (nsect == 0) {
pr("%s: No sector(s)\n", arg ? arg : "");
return RET_FAIL;
} else
pr("%d sector%s\n", nsect, splur(nsect));
return 0;
}
static void
start_stop_hdr(int off)
{
if (player->god)
pr(" ");
pr("PRODUCTION %s\n", off ? "STOPPAGE" : "STARTING");
if (player->god)
pr("own ");
pr(" sect eff\n");
}
static void
proff(int off)
{
if (off)
pr(" will not produce or gain efficiency.\n");
else
pr(" will be updated normally.\n");
}
static int
start_stop_unit(int type, char *arg, int off)
{
union empobj_storage unit;
int nunit;
struct nstr_item nstr;
if (!snxtitem(&nstr, type, arg, NULL))
return RET_SYN;
prdate();
nunit = 0;
while (nxtitem(&nstr, &unit)) {
if (!player->owner)
continue;
if (!unit.gen.off == !off)
continue;
if (nunit++ == 0)
start_stop_unit_hdr(off);
if (player->god)
pr("%3d ", unit.gen.own);
pr("%4d %-4.4s ", nstr.cur, empobj_chr_name(&unit.gen));
prxy("%4d,%-4d", unit.gen.x, unit.gen.y);
pr("%4d%%", unit.gen.effic);
proff(off);
unit.gen.off = off;
ef_write(type, nstr.cur, &unit);
}
if (nunit == 0) {
pr("%s: No %s(s)\n", arg ? arg : "", ef_nameof(type));
return RET_FAIL;
} else
pr("%d %s%s\n", nunit, ef_nameof(type), splur(nunit));
return 0;
}
static void
start_stop_unit_hdr(int off)
{
if (player->god)
pr(" ");
pr("PRODUCTION %s\n", off ? "STOPPAGE" : "STARTING");
if (player->god)
pr("own ");
pr(" # x,y eff\n");
}