71 lines
2.3 KiB
C
71 lines
2.3 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* game.h: The game file
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*
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* Known contributors to this file:
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* Markus Armbruster, 2007-2009
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*/
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#ifndef GAME_H
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#define GAME_H
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#include "file.h"
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struct gamestr {
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/* initial part must match struct empobj */
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signed ef_type: 8;
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unsigned game_seqno: 12;
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unsigned game_generation: 12;
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int game_uid;
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time_t game_timestamp;
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/* end of part matching struct empobj */
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char game_upd_disable; /* updates disabled? */
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char game_down; /* playing disabled? */
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/*
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* The Empire clock.
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* Access it through game_tick_tick(), or else it'll be late.
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*/
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short game_turn; /* turn number */
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short game_tick; /* elapsed ETUs in this turn */
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time_t game_rt; /* when game_tick last ticked */
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};
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#define putgame() ef_write(EF_GAME, 0, ef_ptr(EF_GAME, 0))
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#define getgamep() ((struct gamestr *)ef_ptr(EF_GAME, 0))
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extern void game_ctrl_update(int);
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extern int updates_disabled(void);
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extern void game_ctrl_play(int);
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extern int game_play_disabled(void);
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extern void game_note_bsanct(void);
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extern void game_record_update(time_t);
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extern struct gamestr *game_tick_tick(void);
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extern int game_tick_to_now(short *);
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extern int game_step_a_tick(struct gamestr *, short *);
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extern int game_reset_tick(short *);
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#endif
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