empserver/info/Happiness.t
Markus Armbruster 4ea4a01fd5 (info, html): Implement.
(all): Depend on info.

Flatten info directory.  This undoes the move to one subdirectory per
chapter, which was done during Empire 2.  The structure doesn't buy us
much, as the info name space is flat, and it complicates makefiles.

Overhaul info.pl:
- It now wants to run in the root of the build tree.
- Information on source files and subjects is now stored in makefiles,
  thus info.pl no longer picks up random junk from the file system.
- Clean up Perl anachronisms, in particular use subroutine arguments and
  results rather than global variables where convenient.
- Change format of diagnostics to the common format used by GNU tools,
  so that Emacs and the like can parse it.
- Catch missing .SA.
- When creating a new subject file, cowardly refuse to overwrite an
  existing file.
- Subject files contain topics sorted by chapter, then by name.  The
  order of chapters used to depend on how Perl sorts hash keys.  Fix
  it.
2005-12-22 10:09:17 +00:00

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Perl

.TH Concept Happiness
.NA Happiness "How happiness is calculated at the update"
.LV Expert
.s1
Happiness is required for countries which have any sort of technology
or education at all, with greater levels being required as
the expectation (and tech/edu levels) of the populace increases.
A country with an unhappy population can expect a decrease in the
\*Qwork\*U of some sectors.
.s1
Also, the morale of your land units is determined by the happiness
of your people. The morale of a unit can be set by the player, but
the minimum level allowable depends on happiness. See "info morale"
for details.
.s1
The \*Qnation\*U command will display, among other things, your current
happiness level.
.s1
The procedure determining happiness level is exactly the same for
happiness as it is for education (see "info Education") except for the
fact that "happiness log base" is always 6.0 and "easy happiness" is
always 5.0. New happiness is averaged with old happiness in the same
way that education is averaged except that happiness averaging has its
own line in the "version" output:
Happiness is averaged over 48 time units.
.s1
It has also been rumored that increasing happiness will help to keep
the rebels in check somewhat, but the exact results are sketchy at best.
.s1
.SA "Education, Innards, nation, Products, Research, Technology, attack, Nations, Producing, Updates"