MULTIFIRE became non-optional in Chainsaw 3, more than two decades ago. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
66 lines
2.5 KiB
Perl
66 lines
2.5 KiB
Perl
.TH Command TORPEDO
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.NA torpedo "Slip a torpedo to some poor sucker (from a sub or ship)"
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.LV Basic
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.SY "torpedo <submarine-SHIPS> <target-SHIP>"
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The torpedo command is used to shoot other naval vessels
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in a sneaky manner.
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.s1
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The <target-SHIP> argument is the victim ship number and
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the <submarine-SHIPS> argument is the number(s) of your submarine or other
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ship(s) with torpedo ability.
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The program will ask for these if not provided on the command line.
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.s1
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Your <submarine-SHIPS> must meet the following criteria:
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.nf
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.in +0.3i
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1) It must have torpedo ability. (see info show)
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2) It must have at least 1 gun (torpedo tube)
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3) It must have at least 3 shells (3 shells = 1 torpedo)
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4) It must be at least 60% efficient
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5) It must have some mobility
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.in -0.3i
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.fi
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Meeting all these criteria, your torpedo will be launched
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toward the victim ship and a countdown of seconds
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until the expected detonation will commence.
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.s1
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The range of a torpedo depends on the type of sub, and its tech
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level. Currently the range formula looks like this:
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.nf
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(frng) * (tech+50)/(tech+200)
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[Note: frng comes from show ship capability]
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.fi
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.s1
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If the target is out of range, you will be told so,
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(after your torpedo is in the water).
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See \*Qinfo Hitchance\*U for the chance of a torpedo hitting its target.
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.s1
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If the target ship is not in a direct line of sight
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but in range, the torpedo
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will slam into land and you will be notified. Note that the victim ship
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will still see the torpedo being launched and can return a depth charge
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attack (see below.)
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.s1
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A hit will be reported to you as \*QBOOM!\*U,
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See \*Qinfo Damage\*U for the damage that a torpedo does.
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.s1
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In order to simulate the \*Qreal-time\*U situation,
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your mobility will be decremented by mobility equal to 1/2 the cost
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the torpedo-ship would pay to move a sector for each torpedo fired;
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if it goes to zero (or beyond) you will be forced to stick around.
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.s1
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Victims of submarine torpedoes get only told that a submarine
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attacked, not which one (so you can deny it).
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.s1
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The victim's only automatic protection against sub attacks is that any
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ship of his/hers that is capable of retaliating with depth charges or
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torpedoes will do so. This will reveal number and position of your
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submarine.
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.s1
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Against surface ships launching torpedo attacks, the victim gets to fire
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all his ships & sectors within range at the attackers BEFORE the attackers
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get to fire. Damage done by all defending ships is divided evenly over all
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attacking ships.
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.s1
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.SA "attack, assault, fire, Combat, Ships"
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