The .NA show up in "info Server", like this: Chainsaw ! Changes from KSU Empire to Chainsaw code Empire2 ! Changes from the Chainsaw server to the Empire2 Server Empire3 Changes from the Empire2 server to the Empire3 Server Empire4 ! Changes from the Empire3 server to the Empire4 Server [...] Merc Changes from KSU code to Merc code Old-empire ! Differences from 1.2 to UCB Empire Tweak them to look like this: Chainsaw ! Changes from KSU Empire to Chainsaw (1992-93) Empire2 ! Changes from Chainsaw to Empire 2 (1995) Empire3 Changes in Empire 3 (1995-96) Empire4 ! Changes in Empire 4 (1996-present) [...] Merc Changes from KSU code to Merc code (1992) Old-empire ! Differences from 1.2 to UCB Empire The first paragraph of Empire2.t refers to "the new Empire 2" server. Drop "new", because it clearly ain't anymore. Same for Empire3.t. The first paragraph of Empire4.t claims "several changes/fixes" have been made. Umm, that's only tenuously connected to reality by now. Rewrite the paragraph. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
92 lines
2.6 KiB
Perl
92 lines
2.6 KiB
Perl
.TH Server "Merc Empire Changes"
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.NA Merc "Changes from KSU code to Merc code (1992)"
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.LV Expert
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.s1
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There have been several changes/fixes made to the KSU code for
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the Merc V game. This will outline the various changes and how
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they will affect you.
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Bridges
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There was a bug which allowed planes that were on bridges that collapsed
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to remain in the sea sector and could be retrieved by either rebuilding
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the bridge or moving them onto a 100% highway. This has been fixed so
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that any planes upon a bridgespan which falls will be destroyed.
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Uncompensated Workers
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Uncompensated workers were not paying taxes, even though the version command
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provided a tax rate for them. They now pay the taxes that are shown.
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.SY "reject reject announcements *"
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This command now works, so that you can reject announcements from
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everybody. This is not recommended though...
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Technology
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The tech formula has been fixed so that all increases in material
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result in an increase in the amount of tech produced.
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.NF
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if(breakthroughs > 0.75) {
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above = breakthroughs - 0.75;
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tech = 0.75 + log2(1 + above);
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}
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else {
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tech = breakthroughs;
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}
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.FI
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Grind
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The grind command now requires available work to grind up bars.
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It takes 5 avail to grind up a gold bar.
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Loans
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Loans have been removed from Merc V. This is an experiment to see
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how things go without loans being available.
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Country Names
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Certain commands only worked with country numbers, but they now work
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with country names as well. The primary command that this affects for
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Merc V is report.
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Production
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The production of dust/oil/rads is now limited to the resource content
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of the sector. It used to be possible to get more out of a sector.,
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Starvation
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Sectors that have a very large number of civilians that starve will
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have at most 499 civilians after the update unless there was enough food
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to feed more than 499 civs.
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Attack
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The attack command now uses at least 1 mobility point per sector that
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participates in any attack.
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Pinpoint Bombing
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Pinpoint bombing now lists all the commodities in a sector that can
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be bombed.
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Production Report
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The production report now contains a report of what will actually be produced
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by your sectors at the next update. Since some of the rounding done by the
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update code uses a random percentage chance, it is possible that you will get
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1-2 units more of some of the items. The production report command is
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conservative, and assumes that all rounding will be down.
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Version
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The information in the version command was modified so that the information
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that was printed out would reflect the actual parameters of the game.
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.SA "Server"
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