47 lines
2.1 KiB
Perl
47 lines
2.1 KiB
Perl
.TH Command PARADROP
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.NA paradrop "Attack a sector from the air"
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.LV Expert
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.SY "paradrop <TRANSPORTS> <ESCORTS> <SECT> route|destination"
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The \*Qparadrop\*U command is used to sneak troops behind enemy lines,
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or to drop in unawares on lightly-defended enemy islands or outposts.
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It represents a complete mission for one or more transports and escorts
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taking off from one place and returning to base at the end of the mission.
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.s1
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<TRANSPORTS> represents a list of planes to carry the paratroopers to
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the target sector.
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Only planes with capability para and sufficient mobility, based in a
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sector stocked with petrol and military, will be successfully selected
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for the mission.
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.s1
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<ESCORTS> represent a list of fighter planes which are capable of escorting
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the transports all the way to the target.
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To be selected, escorts must have fuel and mobility.
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.s1
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<SECT> represents an assembly point, where all of the planes in the
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mission meet before proceeding on to the target sector.
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The assembly point must be owned by you or an ally, or you or an ally
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must have a ship there. It must not be more than
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four sectors away from any of the planes selected for the mission.
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.s1
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Route is a normal empire path specification. You may also give a
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destination sector on the command line, or at any time while giving
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the route, and empire will use the best path from the current sector
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to the desired destination sector.
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.s1
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Paradrop missions can be intercepted just like any other mission. See
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info \*QIntercept\*U.
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.s1
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If the planes manage to fight through enemy air defenses and arrive
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on-target, each transport in the mission will be shot at by any
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guns present on the ground.
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Surviving transports will drop the paratroops they carry, which will
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attack any enemy military occupying the target sector.
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.s1
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See info \*QAttacking\*U for the exact procedure. The sector being air-assaulted
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will have exactly the same reaction to being conquered as if it were attacked
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by land.
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.s1
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Note that a plane must be at least 40% efficient before it can leave
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the ground.
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.s1
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.SA "bomb, fly, drop, recon, Attacking, Mobility, Combat, Planes"
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